I know this is a pretty sensible subject, but here we go.
When aug was first introduced in DF it was sold to the community has a ‘‘support spec’’ a bit like FF14 with class like bards, at that moment I think the community became divided in two camp.
You had thoses that were extremly happy that blizzard finally took a risk and innovated in a new type of gameplay for their IP and it made it possible for players to takles the raids and mythic+ with a new optic.
I am of course fully aware that this choice wasn’t all rainbow and sunshine, for many, specially at the top of the player base, this became simply another part of the puzzle that is group compositions, Once some understood the true value of a support like aug, The group composition for dungeons specially was TOTALLY changed and brought a negative impact.
It use to be that a dungeon group would be composed of 3 damage dealers 1 healer and 1 tank, yes sometimes people once overgeared or highly skilled would adventure in M+ with 5 tanks or One Hybrid tank that could off heal and 4 dps but generally your group was made of 3/1/1, Now this spec was so OP and transformative that the ‘‘meta’’ totally changed, it became 2 dps 1 aug 1 healer 1 tank, and specially in those 2 dps you would look for specs that would scale better then others with said buffs the augs would bring.
This created some frustration for many players in the dps category that suddenly saw their spots already challenged by the HIGH competition for the 3 dps spot even more challenged since now 1/3 of the spot would always be allocated to aug if you wanted to push.
In response to some of the community that despised thoses change Blizzard is slowly but surely totally changing what was innovative and fun about Aug, shifting good amounts of the damage back to the class itself and less empowering for the healer and tanks making them less of automatic pick for the groups out there.
The result of this is that we should see more groups with 3 full dps again and a step back to what once was, some will be happy, others will be very sad. I am part of the later group.
To conclude, Why was it not possible for blizzard to embrasse that new playstyle and maybe changes the dungeons groups and make them 6 mans instead of 5 man, it would totally erase the frictions with this new type of role, also why not designe new supports specs all togheter to promote choice and variety, it definetly seem like there is an interest in the community? Instead they chose the ‘‘safe’’ options to appease the angry mob and return to old style of gameplay and I find it sad. when evoker aug came out yes it did open the door to the ‘‘god comp’’ but anyone that played it I have a hard time believing that they didn’t have alot of fun with the change in gameplay and the way you clear a dungeon it brought. After all who doesn’t like big pulls and big numbers right ? Obviously nothing that I have spoke about matter if you arent trying to push and I know that most casual try to mimick the top groups and that will ALWAYS be.