Blizzard, the new ring needs a buff to be testable

I’ll start the topic with 3 must-read-before-replying-points:

  1. Yes, they just landed the patch yesterday on PTR. But this doesn’t mean that anyone should wait to give feedback on a place where the objective is to give feedback. A lot of feedback given in BETA didn’t get enough sunlight here on the forums and was just fixed weeks later into the expansion.
  2. The same thing happened with Onyx Amulet back in 10.0.7. They buffed it a lot too late, and plummeted it down after realising a mistake. This topic helps to prevent that.
  3. I believe that Blizzard already has plans to buff it and this is just a starter build to see how the ring gems play out. However it’s good for this topic to be done just in case.

Blizzard said that this ring would be a “Really big upgrade and a noticeable nerf to the actual content” but that is > MILES away to be a reality in the actual build. Here’s how the ring stats plays out in the actual build:

At item level 629, the ring has (DPS):

11902 of base Stamina.

Red-Socket: 1902 for you highest secondary stat.
Yellow-Socket: Chance for 181.128 of nature damage (around 3.4 procs per min) or 440 to all secondary stats.
Blue-Socket: 8276 stamina or 1902 to your mastery.

Now let’s compare this with the Seal of the Poisoned Pact, with 3 lower item levels (626), with gems and enchants:

Seal of the Poisoned Pact: 6279 worth of stats. On hit effect: 322605 nature damage (2.3 procs per minute).

Cyrce’s Ciclet: 3804 worth of stats. On hit effect: 181.128 nature damage (around 3 procs per minute)

OR 5124 worth of stats. (different gems)

The current ring cannot receive enchants on PTR but I believe this is not intended.

Again, we can debate that maybe with this gem, or with this other gem, the ring might be a little better. But with the actual data, in the best case scenario, the ring increases your output by less than 1%.

Depending on how hungry your spec is when we talk about secondary stats, like Windwalker Monk is about haste, the ring is noticeable worse as of right now.

The quest-chain for the ring upgrading has 3 more quests as of right now, indicating that the max-ilvl for the ring is probably 639.

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11.0.7 content is still “Season 1” and Ansurek is still the biggest foe/villain of Season 1. Why does this ring that takes a fraction of a fraction of the effort of an Ansurek kill, need to be comparable to one of the Ansurek drops?

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For the sake of the topic, I linked a ring better than the new legendary ring, but there’s 3 points here:

  1. The normal ring from Ansurek (619) is on par with the new ring (639). It is considered to be 1% worse.
  2. I linked the Ansurek ring also because it is a BIS for almost every spec. But theres some secondary stat-hungry classes, like WW monk that would use any 626 ring over this new one, due to how haste is important to us now, and the max amount of haste you can get from the ring is 2209.
  3. Following point 2, then the ring is just for casuals? So raiders and m+ characters that already have better rings won’t use the ring because it is meant for casuals?

I’m sorry if you don’t have the same opinion, the thing is that when someone states “This item will be powerful! It will be a good nerf to the actual content” like the dev saids, players shouldn’t have to worry about sims/stat weight to value it. If people are out there simulating heroic raid rings over the new ultra-legendary-powerful ring then they missed the margin by a LOT.

Also, as you hopefully saw on the topic, the EXACT SAME thing happened to the onyx amulet back in 10.0.7. It was awful, then they buffed by A LOT. I’m just creating a topic to be sure they aren’t doing the same mistake.

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And still not every spec used it. Destro didn’t use it because haste was better and that ring had none.

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The difference is that none would use it. However, it appears that the proc rate was bugged/has been buffed, so that may change.

If the secondary stat gems in this ring don’t get buffed then I probably won’t want anything to do with it, especially casters that favor Haste as it just makes gameplay worse without it.