Blizzard Survey: New Classes

I kinda got some of their class ideas on this survey to try to make some sense on two new possible classes with three specs each. I’m sorry if it’s kinda amateur, it’s because it is, I’m just a regular guy.

Tinker

  • Primary Role: Tank, DPS, and Healer (hybrid with a tanking focus)
  • Core Mechanic: Resource management focusing on “Mechanical Energy” and “Scrap”. Mechanical Energy would be generated through attacks and abilities, while Scrap would be collected from defeated enemies or generated by specific abilities. Scrap can be used to fuel abilities, build turrets, and enhance inventions.
  • Weapons: Guns, two-handed weapons, shields, one-handed weapons, non-weapon off-hand.
  • Armor: Mail

Specializations:
Artificer (Tank):

  • Masters of engineering and titan technology, Artificers use heavy armor and reactive shields to protect their allies.
  • They can generate energy shields, absorb damage with force fields, and repair damaged armor in combat.
  • Iconic abilities: “Reactive Shield”, “Electromagnetic Pulse” (stuns enemies), “Overload” (increases Scrap generation), “Construct Healing Turret”.
  • Their mastery increases the effectiveness of their shields and the amount of damage they can absorb.

Prismatic (Healer):

  • Channeling cosmic energies, Prismatics manipulate the life forces of the universe to heal and protect their allies.
  • They can invoke bursts of life energy to heal single or multiple targets, create protective fields that absorb damage, and conjure beams of cosmic energy to attack enemies.
  • Iconic abilities: “Prismatic Transfusion” (intense single-target healing), “Cosmic Aurora” (area healing), “Prismatic Barrier” (damage absorption shield), “Singularity” (channels cosmic energy to inflict damage or provide intense healing).
  • Their mastery increases the potency of their heals and shields.

Gunner (DPS):

  • Experts in ranged combat, Gunners wield dual pistols imbued with elemental energy to destroy their enemies.
  • They can switch between different types of elemental ammunition (fire, frost, arcane) to inflict massive damage and apply debilitating effects.
  • Iconic abilities: “Twin Shot” (quick attack with both pistols), “Elemental Blast” (channels elemental energy to inflict damage in a cone), “Overload” (increases attack speed and damage), “Fragmentation Bomb” (deals area damage).
  • Their mastery increases the damage of their attacks based on the active element.

Wizard

  • Primary Role: DPS and Healer (hybrid with a DPS focus)
  • Core Mechanic: Managing “Arcane Power” and “Concentration”. Arcane Power is the base resource for casting spells, while Concentration is a secondary resource that increases the damage or healing of certain abilities.
  • Weapons: Wands, staves, daggers, one-handed swords, non-weapon off-hand.
  • Armor: Cloth

Specializations:
Astrology (DPS):

  • Commanding celestial energies, Astrologers manipulate gravity and the power of the stars to obliterate their enemies.
  • They can summon meteor showers, create gravitational singularities that attract and destroy enemies, and conjure star explosions of devastating power.
  • Iconic abilities: “Meteor Shower”, “Gravitational Singularity”, “Star Explosion”, “Arcane Comet” (projects a comet that deals damage over time).
  • Their mastery increases the damage of their astral abilities and their area of effect.

Witchcraft (Healer/DPS):

  • Practitioners of ancient magic, Witchcrafts master the arts of darkness, nature, and spirit to heal their allies and curse their enemies.
  • They can summon nature spirits to aid in combat, conjure debilitating curses and deadly poisons, and use rituals to empower their allies or weaken their enemies.
  • Iconic abilities: “Summon Familiar”, “Curse of Weakness”, “Degenerative Poison”, “Healing Ritual”, “Empowerment Ritual”.
  • Their mastery increases the potency of their heals, the damage of their curses, and the duration of their effects.

Necromancy (DPS):

  • Masters of necromancy, Necromancers command armies of undead to dominate the battlefield.
  • They can summon different types of minions, such as skeleton warriors, abominations, and wraiths, each with unique abilities.
  • Iconic abilities: “Summon Skeleton Warrior”, “Summon Abomination”, “Summon Wraith”, “Unholy Explosion” (deals area damage and heals minions), “Aura of Dread” (reduces enemy damage).
  • Their mastery increases the health and damage of their minions.

I’m not so sure about a Necromancer spec or class because even though Unholy Death Knight doesn’t feel exactly a Necromancer, it kinda feels more than before through Army of the Dead, so I wonder how exactly Blizzard would deal with it, perhaps the same way we deal with Paladins and Priest? Would the Necromancer relate to the Unholy DK just like the Priest relate to the Paladin?

The Gunner also would face a similar trouble because we have Outlaw Rogue and Marksmanship Hunter. A Gunner would be basically a mix of both with some bombs and elemental cannons (I don’t know about you but it kinda sounds dope to me.

I would love a Bard class as well because I love playing it in DnD, but I don’t know how it would be appealing in WoW. It’s too solid to be a spec but also not solid enough to be a full class (actually most of these class ideas from this Blizz survey sound like this).

The game would benefit so much with more classes. A Necromancer or Blood Mage would be fun as hell. They need to take a page from Ascension’s book.

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putting astromancer and necromancer in the same class

Absolutely not

I’m not convinced these will be new classes. Hero talents yes new classes no.

I agree.
`https://www.youtube.com/watch?v=ofV96yeuy78

Well, it sounds weird to me as well but both are schools of magic in classic RPGs so I don’t see why not, even though it would be weird in warcraft universe

Didn’t they just launch a whole new expac that started because people were hearing a Radiant Song?

Definitely can’t imagine a new class with the ability to tap into that…

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And Priests have had abilities that are songs since BC? Wrath? What’s your point?

There is no bard reference in all of Warcraft history.

As I mentioned, I can possibly see it as a Hero Path for Priest but I have extreme doubts even at that minute level.

There are plenty other ideas to explore that have a much deeper connection to Warcrafts history that have still yet to be represented in the current class lineup.

I mean don’t get me wrong, I love the Jester in Darkest Dungeon so a Bard centered class could be fun. But I just don’t see it fitting within the Warcraft mythos as a playable class alongside how the current WoW game plays.

Even with the odd introduction of the Evoker class, it at least had connections to Dragons so you can imagine both what it could do and how it fits within Warcraft. But if they all the sudden announced Bard, you would have a lot of head scratching in both the connection and how it would work with the current systems. WoW is just not a game set up to employ a Bard class from the ground up.

I want there to be new classes and i dont care what other people say, first of all, lets get read of that “WoW trying to be orignal classes”

Lets keep adding WC3 class, so Yes, Warden, Apothecary, Tinker, WITCH (i love the idea of witch and a return to old dark magic with maybe so new drust magic) battlemage, spellbreaker, NECROMANCER… I want those really bad. Bard too because why not. every other titan based class is sleeper.

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people who either
A.) Can not possible imagine how things could be original if they add a necro class
or
B.) have this level of one dimensional
thinking

convince me that people don’t dialog in their own head.

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Death Knights are Necromancers, and Blood Mages in WC3 were fire mages using the Sunfury hero talent tree.

Truly, if you want a Necromancer, why aren’t you playing a UH Death Knight or a Demo Lock?

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It would be a very dumb ability in WoW. Army of dead for its duration is enough. The fact that it’s already an ability for another class also shows how fake this nonsense is.

A class which only spams AotD would be lame. Sorry if that’s the class you’ve been wishing for. This was a fake survey and playable Necromancers are not coming to WoW.

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Demo lock is just Diablo necromancer with a different skin, no need for AOtD spam when you have everpopping imps, but they’re not skeletons so… UH/B DK has the skin though not the feeling, but people have been asking for Necromancer since the D3 pack really, and they won’t stop until we get it, which is obviously never.

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Yep, definitely no reference ever, at all…

https:/ /wowpedia.fandom.com/wiki/Bard

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Okay, an extremely minor reference where a great amount of reference material is strictly regulated to April Fools jokes.

The point was that its so miniscule that its hardly worth mentioning.

Compared to things like Tinker and Spell Breaker, it doesn’t even compare.

You said “there is no bard reference in all of warcraft history”.

Check the wiki page for spellbreaker and tinker and it’s not much bigger than bard.

If you don’t like them or want them in the game, that’s fine, but you don’t need to make up hyperbolic nonsense to support your opinion.

Marksman > Gunslinger always. Idc what has happened since I quit. LazerSniper > Else.

I kind of miss my Ratataki Sniperboi. :frowning:

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https://classic.battle.net/war3/neutral/goblintinker.shtml
https://classic.battle.net/war3/neutral/goblinalchemist.shtml

https://classic.battle.net/war3/human/units/spellbreaker.shtml

You can actually play things like Tinkers, Alchemists and Spell Breakers

A far cry different from Bard.

WoW was built on top of what WC3 established in both the lore and the actual graphical engine.

If I cant find any reference to things within the Warcraft games or wow itself, I don’t treat it that serious. If I have to visit a specific inn somewhere in wow just to see an NPC playing an instrument and he may or may not have a Bard title on him, I am not going to include that as anything meaningful. Especially when compared to things you can actual play / control.

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The desire for a Bard class is truly nauseating. Chris Metzen and the WC devs always thought Bards were stupid class that shouldn’t be in Warcraft. Their hatred for that class ran so deep that Bards didn’t even appear in the TTRPG as a class. People thinking we’re getting Bards with Chris Metzen having any level of control are fooling themselves.

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And Agent story is best story!

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