the problem with necromancers though is: how do you spin that into something heroic? even if death knights are (mostly) unfeeling monsters that have a physiological urge to cause pain and misery, they managed to make at least anti-heroes out of them in the dk starting zone. even illidan/the illidari got glowups as good boy well intentioned extremists.
re: dracthyr/evoker
so like vulpera, pandaren, worgen and tauren they are designed to appeal to a certain subgroup of internet perverts (scalies). this inherently turns people away because they may enjoy the class but not enjoy playing as a skinny little gecko parading itself as a dragon. theyâve got tiny pea heads and you have to really be into them to enjoy them. in fact, there were many people crying and screaming about having more classes unlocked for them because this meant they no longer had to be forced to play as a dragon while in combat. (boohoohoo theyre just reskinned male blood elves/female humans! why are you playing the [so-called] dragon race if you dont wanna be a dragon? huh, chud?) to where i think there will be more non-evoker dracthyr than evokers by the time the expansion is done.
now for the class itself:
i dont play healer so i donât have much to say about pres. i rarely see them in keys and raid thoughever so i suspect there is a reason for that. devastation is kinda alright but the big thing with it and aug is that they have a charging mechanic (ie hold button down to release more powerful version of spell). it also provides a modicum of utility, though, overall it is outclassed by mage and ele shaman in terms of both damage and also utility. next is augmentation. so when it was added, it was designed as a sort of support spec (if youâve played XIV, think of how dancer works and how it serves to help amp one personâs damage) the only drawback is that it provides little to no damage by itself. maybe about as much as a healer.
while a new spec being released for a class mid-expac was welcomed, it soon turned into a big crapfest. augvoker basically became mandatory in high-end keys and raid, so much so that there was a âgod compâ in df s2 (guardian druid, holy paladin, fire mage, augvoker and something else i dont remember) that was enabled by augâs ability to buff the party. this obviously led to discontentment among players, primarily evoker ones though since many devo players felt forced into playing it just to get into keys.
next is another issue. its spells have a maximum range of 25y. who on earth would want that? why would anyone bother when thereâs mage, bdruid, warlock, ele, and spriest? while they were good about it in df content, i recall there being complaints about it in the non-df m+ dungeons they had throughout the expac. this seems to be the case as well in tww where they arenât as kind to evokers in the way they design encounters as they once were.
and lastly, at least for me anyway, i found evoker unappealing because it was a pure caster class. i love melee and itâs all i play. even if i disliked the way they looked, i would probably have given evoker a fair chance if either devastation or augmentation had been designed as melee specs.