For goodness sake, you did the same exact thing with the new Trading Post stuff as you did with the Sky Captain’s set, you made the bottom of the jacket part of the pants. Stop this, you’re making it impossible to mix-and-match what would be a very cool jacket with other fashion options and forcing everything into singular sets.
The Swashbuckling Buccaneer Ensemble falls apart if you don’t have everything from it equipped at once because the drape of the belt is baked into the pants, not the belt texture itself, and the pants texture extends up into the chest part so instead of having a tall hem of the pants you have half of the belt left on the chestpiece, making it nigh-impossible to mog around.
There’s probably some technical issue that prevents such chest pieces from acting more appropriately, but… Technical issues are explanations, not excuses. Not to your customer base.
Yeah the current crop of devs seems to really be lacking in technical expertise when it comes to implementing these designs. They limit themselves to just making it look ‘good’ when every piece is worn together, while not considering at all that a lot of the appeal of transmog for many players is being able to mix and match pieces from different ‘sets’. That appeal is lost when separate pieces are essentially locked to each other due to single elements being shared across multiple pieces.
I don’t think it’s so easy to blame the current devs. There’s 20 years of bad coding decisions they need to navigate any time they want to try something. It’s probably nearly impossible to do, like dyes, without just starting over with a new game engine.
I think the team is just having fun with new tech. They recently were able to properly do these half-skirt, drape pants and have been going crazy. Think about how many pants with a drape they added in DF.
I get putting some practice in, but c’mon now. This and the Spring Reveler’s ensemble both feature jackets that get ‘cut off’ if you try to wear different pants or have remnants of the jackets if you try a different top. Just spend some polys to make a proper jacket.
We can fear things like that, but the simple truth is that for the people whose job it is to work on the game, they can do better than taking shortcuts to avoid putting more work in.
Is this a good thread to add in the complaint about constantly using 50 different shades of colors that never seem to match up very well with anything but their original set?
This is specifically a complaint about how awful it is trying to put together matching black clothes in this game, but it’s not limited to black.
It is actually technically possible for them to do the full 3D coat on the chest slot. I think the issue though is that the artists are likely required to abide by strict rules over where 3D bits are attached to, and they are likely required to split coats and other similar appearances between chest slot and legs slot, probably as part of a standard practice in order to minimize graphical clipping.
I’d like to see more long coats done like the Kul Tiran one, but unfortunately, I don’t think they’re ever doing a long coat appearance like that again and will be sticking to splitting long coats between chest and legs. I think the developers think that it isn’t a big deal to split coats between two equipment slots, even if players disagree.