They can have their stance on if you die you die and that’s it but if they’re also aware of how their servers are sometimes then they should place preventative measures to protect their customers characters from death.
Like when servers are becoming unstable, shield your players for when the d/c inevitably happens so that when they log back in they aren’t dead, the shield ends and they can go about their merry way.
Any type of DC protection would be easy to scam and be way worse then petri flasks, all you need to do to trigger a DC is kill the wow.exe, shutdown your computer, turn off your wifi, pull your wifi plug. To make it even better then we would get people complaining after they “DC” because somehow they tripped on their power cord, that they still died, and would demand Blizzard reinstate their characters. Also almost no DCs are actually caused by Blizzards servers, so nothing they would do even at extremely great expense would likely do anything.
Ultimately if you think you need anytime of DC protection in Classic WOW, a 20+ year old game, you simply shouldn’t be playing Hardcore.
The difficult thing is how does the customer know if it was Blizzards Servers or if it was something on the customer’s end, or the customer’s internet provider. There is so much grey area there that the effort to investigate every death and see if something happened on their end, then determine not, would just make people angry.
Additionally, Blizzard doesnt really know when their servers are going to become unstable or an issue would arise. And when it does they schedule downtime and a patch to fix it.
It would also have to be a massive issue for them to consider doing something. And example, if there was a cluster of 5 or 10 deaths to a DC, that wouldnt raise any concern. There are 5-10 deaths every 10min. Now if there was a huge server issue and instantly 100’s of deaths, they might do something.
At the end of the day though, the system works as is. Players agree that when they die, thats it. Any issues that cause them to die, cannot be reversed. That never ending threat of perma death is what keeps HC feeling alive.
I myself had a power outage while I was playing, and questing in an area with aggressive mobs. A truck hit a light pole in the alley or something. It took 4 hours for them to fix it. I did not know if my hunter is dead or alive. I finally logged back in, my hunter was dismounted and at 60% health, and my pet was dead. So, my pet saved my life and I barely made it out there.
But, that was an instance where I had no control over the power outage. The death would not have been my fault. But, if it died, it would be time to go again.
No, I just accept that I am playing a 20 year. old game. I also know that almost every person that has come complaining about “server” issues has no idea and often doesn’t have a clue how the internet works, and where the issues are almost always on their side.
It actually is true. Almost all of the DC’s and issues are not related to Blizzard. And back to what I said, in order to identify a DC death as a Blizzard problem, it would have to be a very large scale mass issue, where it was clear and identifiable.
Yes there are instances where, its a login issue, or something like that on Blizzards end. But, that effects the whole game. They are not going to investigate 100’s of HC deaths, that people claim are due to a DC.
And truth be told, all they can do is see if a server came down, or something large scale happened. If the game is still working normally for the vast majority, there isnt really a need to dig deeper. This is because on the individual player’s end, there are just so many variables that can cause the same issue that cannot be investigated in any way by Blizzard.
I am not sure how this would be technically possible. Like the actual functional way this would work. Do you mean that when there is server instability, witch isnt often, there are systems that are designed to activate? When they activate they track all players in game? This system monitors all players to identify Disconnects that are directly the result of the server instability? It would be able to identify if the DC was due to an internal reason? Then the moment the DC comes, it protects the player, who will still be logged into the game until the DC logs them out?
Maybe someone with someone technical programing experience could explain it better, but this idea, just seems so complex and layered that while most likely not impossible, it would be close to it.
Then still, there would be the issue of all the players who die to DC due to the near infinite reasons on the player’s end that exist, submitting tickets and complaining that “There is no way the problem happened on my end. My WiFi is up and everything looks normal. This has to be Blizzard’s fault.”
If the vast majority of players are experiencing no issues, then there really isnt an issue on Blizzard’s end. And there isnt really a reason to investigate a small cluster of DC deaths, if 20 people DC and die, but 5000+ are playing normally with no issues. And there are so many more points of failure on individual player’s end, and their internet provider’s end, that the percentage of DC deaths caused not by Blizzard has to be close to 99%+.
What would help would be Blizz issuing an ingame warning every single time they even think of tampering with their servers. not putting them back up again before they are 100 % OK, and in general communicate a bit more.
The number of times the servers actually are impacted by DOS attacks is very small, and you can easily see when your having latency issues if you watch your ping which you should do in HC. This is hugely beneficial because this will see more problems that are on your side also, which is where most DCs occur.
I know if my ping is over 200ms, I should be careful as I normally see 60-110 ms pings. Personally I watch this using Titan Bar and the performance widget, but you can see your ping looking at the blizzard bars next to your bags, its hopefully the three green squares, if they are ever not green you should be careful, if you highlight your mouse over this it will tell you your latency.
While we rarely see the impacts of DOS attacks, the reality is Blizzards servers are almost always under attack, like most big companies for example MS, Amazon, etc, you just rarely notice it because companies have gotten very good with dealing with that type of thing, and most attacks can be handled out beyond the perimeter that and or simply don’t have the volume to impact modern scalable systems.
When these things happen, honestly anytime there has been a real DOS attack which impacts the servers, its obvious, and usually it impacts the login servers more then anything. They also do put up messages when they are really getting hit with attacks, but often the attacks are rapidly resolved if they even do anything, so you just don’t see them unless its a particularly large botnet being used, where the attack is not easily averted.
Edit: there are a number of weak auras that show latency, I am not sure any alarm on it, but it seems something someone could make if they were interested.
Ah yes. Because blizzards servers NEVER have issues. Except the well documented thousands upon thousands upon thousands of times.
Keep drinking that kool-aid Bung. I bet it tastes great!!!
Compared to the amount of time they are up and working normally the times where there are issues, are very small and negligible. And I did not say never. You are for dramatic effect.
I am however pointing out that in the example of HC WoW, where a DC could result in your character and progress being wiped. The vast majority, and I mean close to 99+% of the instances where this occurs is likely due to the innumerable variables on the individual customer’s end which could have caused it.
When blizzard does have server issues, or login issues ect, they post for downtime to fix, or that they are working on a fix for the issue.
As for thousands and thousands of times which you are claiming, In 20 years, we have had 7300 days. In the instances we are using for Classic Hardcore, the servers were released August 24th 2023. Which was 542 days until now. So the thousands and thousands, of times you are claiming cannot be from when the Hardcore WoW servers were live.
You must be talking historically. So lets say by thousands, you mean 2000. Which is the smallest we can go to meet the requirement of “Thousands”. Which would mean that roughly 27% of the days WoW has been a thing, they have had server issues.
So, I am just going to say that in this instance, you are just being dramatic and saying things without any realistic information and that you want to bash on blizzard for whatever personal angst reasons you may have.