Blizzard said they would "prefer that healers spend their time healing" during an interview with Morgan Day

It’s absolutely true that owl weaving consumes more mana than cat weaving, but even then mana usually isn’t an issue for druid unless you’re playing your heals inefficiently or the group is magnetically attracted to the fire (at which point every healer will have mana issues).

But going a layer deeper, most druid players who are adequately geared for the content should rarely have mana problems by design. For the players who are unsure of their healing/encounters, they’re likely not spending many globals on damage as is and it shouldn’t matter whether their damage animal of choice has feathers or fur. For the players looking to pump out the most damage they can, they will almost always be cat weaving anyway due to its higher damage output in the first place.

Tabs target to Holy Fire a mob we’re not in combat with

This.

Druid damage spells don’t cost much mana. Wrath is like 400 mana, and my MP5 is up around 2500 at this stage. It’s literally insignificant to spam (even though, yeah, catweaving is better DPS so it’s better anyway).

They are the few top groups who cant get to top leaderboards becoz of their incompetent DPS. They dont realize that Healers have negligible Damage. They continue to tell us that decent Healer players DPS when in fact they dont. The Damage that top healer gets is from his Gear and from his Healing rotation without any intention to do damage.

When you want to improve DPS, you choke those DPS’ers and Tank. They would produce more chunks of damage. Unlike when you choke a healer, they would continue to produce negligible damage. Pressuring them would lead to death of 1 partymember which you dont want to happen.

When I fail a key, I always blame it to myself becoz of my poor damage. I never blamed it becoz the healer didnt DPS.

Is it bad that I get excited when I see you’re typing because I know I’m about to read the juiciest, most entertainingly fried take of my life?

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Just off the top of my dome, buff spells with short duration’s for DPS.

Youre doing it wrong scrub, you should halo so you can hit everything around you all at once instead of just one mob.

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More like 19 minutes. Youre bitter over 5% of time or 1 minute.

Bad logic. If the DPS cant kill the boss, youre in over youre head. The key was too hard for you all.

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You admitted a long time ago that you berate healers until they leave.

Bingo. This.

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Not with that attitude!

/gets knocked off ledge

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This is self-limiting logic and if everyone subscribed to it we wouldn’t see top keys in the 30s. Everyone would be stuck in 20s.

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I have one friend that I’m absolutely terrified of now that he has access to Evoker’s Rescue ability.

I don’t think he’s going to use it for rescuing…

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It’s been a while.

This sold me on evoker more than the rest of their boring toolkit and cosmetics ever could.

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Would you like me to quote it again?

You are in “a ton” of situations where your healer leaves because they “couldn’t handle being put on the spot,” aka you were so toxic they decided you were not worth their time.

It’s a wonder anyone still groups with you.

Yeah but I’m saying out of all of the healers I think the Druids and Disco Priests would be the ones to have the most mana issues.

Like, HPally barely uses mana basically, I can see good HPallies still be literally at 98-100% mana while keeping people topped off all the time while doing damage, etc. It’s like they just don’t spend mana at all basically.

Same thing with HPriests, though not at 98-100% mana, most of the good ones I see will still be above a very very high threshold.

Resto Shamans probably are the next ones I think with most mana cause of Water Shield n such? But yeah, like, these 3 I never seen running OOM, in any content be it raiding, dungeons or PvP.

The other 3 I do, and I see more Druids running OOM than I see Monks. I think I’ve seen Disco Priests running OOM about the same as Druids maybe slightly less, though I’m not fully sure as I’ve hardly seen any Disc Priests anyways.

Yeah but spending mana is spending mana. Even if you had 2.5k MP5 you’re still spending that 400 mana or whatever over it not being spent at all in Cat Form since you’re spending energy there. That was my whole point; like Cat Form you’re full on regenerating mana since you’re not using it at all whereas Moonkin Form or even not being in any form just tossing out Wrath spams you’re still spending the mana over just spending 0 mana and it completely fully recharging.

To be honest my first thought for this was give more healers more spells/CDs like Nature’s Vigil, where healing people actually literally translates into damage being dealt to nearby enemies for a portion of the amount healed.

Oh snap. I was rescued the other day by one. We both got knocked off the raid ledge but landed on another platform. After a while I noticed myself getting carried back to the main path.

It was kinda cool.

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Small correction… if the sum total group DPS can’t kill the boss then you’re in over your head. The majority of that will come from the DPS players. A smaller portion will come from the tank. A smaller portion than that will come from the healer.

Everyone can contribute to sum total group DPS.

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