Some randomness is good and is expected, but going for weeks or even months with no upgrades leaves little reason to keep playing.
Sooooo then why does it work in Classic?
It didnât work well in classic. I was there raiding molten core, and then blackwing lair. You needed stupid DKP systems to keep players coming back. Even if they werenât getting loot, they were building up points for the next raid.
For those that did it for the fun and comraderie, it didnât matter, but if thatâs you, then none of this matters anyway, soâŠ
if theyâre truly casual they probably arenât too broken up about not have the very best gear. As a casual myself, im happy about it. TF/WF created this weird pressure where I felt like I had to do everything because there was a slight chance iâd get something incredible.
No matter how strong or weak my gear is, iâd rather be at that level because of my own time and skill and not some multi layered RNG craziness.
(yes i realize thereâs still luck involved with ânormalâ loot but it can hardly compare with the rng of tf/wf or corruption)
I mean we use loot council and have a full 40 man group. Some guilds on our realm have multiple raid teams. We get excited when power items drop because they donât drop too often for us. And itâs gonna be a mad house when BRE finally drops. If it was as big of a failure as people claimed it was going to be then people wouldnât be playing it and it would be hard to find a living, thriving community.
Not really, have you seen the alpha footage? Iâm personally a pretty big fan of where it is right now. It looks super fun and a lot of others believe that as well.
I guarantee that if players arenât behaving the way they want, theyâll sweeten the pot somehow.
Just like they said they wouldnât put mounts in paragon caches in BfA, but then in 8.2 suddenly mounts are dropping from paragon caches again, if replayability becomes an issue weâll see some sort of forging system return.
You thought wrong.
God forbid. A goal. an endgame. Stop the presses.
Fun fact: Many play this game to accomplish a goal. When youâve got an endless hamster wheel people donât even begin to play because they donât want to even start a game with out an end.
Blizzard is the expert of thinking they know what other people are thinking; take it from them, if you have to think about it then youâre probably doing it wrong.
Then go play a different game.
I find it quite silly to work so hard to fully gear your character only to then go, âIâm done.â
Iâd rather hitting a max-ish ilvl be the floor, then have content that is much more challenging.
WF and TF are garbage. If you want to get better, work harder, hone your skills and try moving into the next Mythic plus level or raid tier for better gear.
Yeah Sabbia stop being a jerk. /s
Considering itâs friday? Itâs extre may may today, thuper face slaps.
Good riddance.
Heroic raid gear is more than enough for a casual player to do just about anything in the game. Also, donât forget about mythic plus gear. There are gearing avenues available.
Another take on this, is that there will be literally no point ever in doing content that isnt 100% the most optimal content you can be doing, which will all be time-gated.
Isnt this just going to exacerbate raidlogging?
Iâm real life do you only do things that are optimal or compulsory? I donât see why this would be different.
Will some people raid log? Sure. Is this a problem? Not if itâs how they want to play.
I dont think raidlogging is the best case scenario for any wow player.
also
This has been a beaten argument since Nov 24, 2004. As a group people do as theyâre incentivized to do. Its not the only element of game design but its very relevant and not a novel concept.
Why?
Well presumably you want your players to feel like they want to play your game more than once a week.
When players log in only once a week to WoW, and then spend their free time for the rest of the week playing Overwatch for example, it says something pretty distasteful about WoW imo.