After 1 month of Valhein I feel like I’ve done anything that has to be done. And I don’t think that I have even played 80 hours so I surely not share your opinion.
Yea Blizzard creates lore behind their greed and the community defends the greed, because lore.
It’s like being the king, hoarding all the food, and throwing scraps and crumbs down in miniscule amounts for them to fight over.
Very quickly fighting over food becomes the norm, as well as the toxic culture surrounding the very nature of this system, all the while, the ones hoarding the food and benefitting from the system are getting away with it because the people are too busy focusing on the grain of rice for survival to even begin contemplating going to the source of the problem itself.
But that never lasts. People eventually wake up. I think what we are seeing now is people all over the world waking up to corporate tactics engineered for pure greed at the cost of everyone else losing big time, and is fed up with it.
It just so happens we actually LOVED Blizzard so the fact that they have turned into this as well affects us more deeply.
I didn’t read wall of text (that I’m sure makes no sense) - can someone sum it up please?
He can’t make the difference between being able to craft building in 1 game and creating content in WoW.
Yes because it’s a survival game. Like minecraft has no script at all and very little story, because you make it as you go. The Forest has a story, but not one that dictates how you play because again you make the story as you go. In WoW, it’s like your character is living in a book almost and because it has updates every so often it has pretty strict lines, and since it is an MMO it is doubly so.
GW2 is another MMO which you kind of just follow along with the quests for the meat of the game. Same with final fantasy I think? They all seem to go along the same lines.
If WoW wasn’t an MMO, I’m pretty sure it wouldnt be as limited.
Which begs the question. Should Blizzard stop working on WoW and make a Warcraft version of Minecraft/Conan Exiles?
…hic!
More like:
Minecraft+Skyrim+Runescape
It mixes several games and does it in a great way.
And yeah OP, agreed, Valheim was amazing to play through, I wish Blizzard wasn’t so focused on streamlining our gameplay, and trying to force us into their own views of how the game should be played. That’s why people craved Classic and TBC, because back then you could just do what you wanted when you logged in, rather than “go do your calling, go do this weekly, go cap your vault…”
Shadowlands is an unfun mess. Blizz jumped the shark taking us into the death realms.
The story is whack. The acting is atrocious. The writing is laughable. THe dungeons are some of the worst in WoWs history.
The raid is alright but some of the boss mechanics are overbaked.
The expansion is worse than BFA. WoW is doomed if this team continues at the helm.
And?
Fortnite is a much different game than WoW, didn’t stop them from thinking putting a “where we droppin boys” BG (Seething Shore) in WoW was a good idea.
Blizzard always copies other gaming trends:
MoP = Farmville/facebook popularity
WoD = Player housing attempt
Legion = Mythic+ which Im told is a copy of a Diablo feature
BFA = Island Expeditions (original?) and Warfronts (an attempt at reviving WC3 play style)
SL = Torghast a copy of rogue-likes. Devs were literally gushing about Hades for a year before SL launched on Twitter.
They follow the trends. If this Valheim thing really takes off its possible… but it has to have value and lore supportive aspects to be considered. Considering Valheims apparent similarity to Minecraft that Ship may have already sailed.
I’m just sitting here wanting a new Mage Tower Challenge /shrug
What, precisely, do you think that Blizzard should have learned from Valheim? What lessons, what things that it does? Precisely what is the answer to your OP title?
There’s nothing that Valheim does that other survival games haven’t already done. If Blizzard was to learn from a survival game, it ain’t gonna be Valheim.
I agree in some sense.
WoW’s current design leaves a lot to be desired. Its not bad, but just underwhelming. The overworld experience has been way too formulated, synthetic and theme parkish for the past 3 expansions. Shadowlands being the worst offender of them all.
I am not really sure who they are trying to cater to either. Because the people who just want this game to essentially be a lobby for raids and dungeons aren’t going to enjoy the world content no matter what you do.
Air drops = fortnite
Lol okay
Again you miss the point. Make the world in WoW feel more immersive, they’ve cut down the size of explorable areas in each expansion since WoD. They’re now just a means to get you to end game not areas to explore and find hidden gems/spots. Look at SL’s map compared to let’s say WotLK, the explorable area is huge compared to what we have now.
Well, I hope they learn from Civilization 6.
What do you mean it is a totally different game from another genre?
Wait. Are you telling me that if you avoid 100% of the endgame activities (dungeons, raid, pvp) there isn’t much to do? I’m shocked…
It needs to do that though because it’s a survival game. If you can’t ‘do your own thing’ and interact with the world in a large variety of ways in a survival game, you’re playing a piss poor survival game.
MMOs like WoW by comparison need a more rigid structure to them. You want that structure so you can keep people playing the game, because your business model relies on retention, not one off purchases.
WoW could benefit greatly from some sandboxish elements that put the world and universe front and center, but I doubt we’ll ever see that because there’s no way to twist and contort sandbox gameplay into something resembling an e-sport. If it’s not suitable as tournament material Blizzard isn’t interested.
Blizzard won’t hesitate to chase popular competitive games, like with War Mode chest drops aping Fortnite, but stuff like Breath of the Wild and Valheim may as well not exist when it comes to influencing game design.
BS
Kul’tiras and Zandalar feel massive even with flying. And like I said…
For reasons I’ve already stated and the size of zones are primarily dependent on the player. MoP zones are gigantic, yet a good portion of them feel decently barren, to me at least. Compared to the Legion zones where I know the zones pretty f-ing well from the Class Campaigns.
Shadowlands is also in the odd position of being the first “content” so to speak that’s not directly tied next to each other. Cause they are suppose to be their own separate planes of existence for the Shadowlands.
Comparing that to, WoW’s better continents in Northrend is either a bad comparison or at least an unfair one in any case primarily towards Shadowlands.