Title. I’d played SL every single day (no lie) since release. Not all pure SL content but I was back into the game like I hadn’t been in years. Then, like a large % of players, the shine wore off and you start to realize that SL was kind of an empty shell, but the shell was beautiful and blinding for a span of time.
In the span of a few weeks I started to realize that once you hit 197 - 200 ilvl you have beaten the game unless you want to suffer the hardcore side of the game that most people simple do not enjoy. At this stage the game is over for you, there is no current content. Farming anima at 100ish per WQ for items and sets that cost hundreds of thousands of anima is not content. The casual content in Covenants is a joke, just more time gated BS with extremely high cost for rewards … with … you guessed it…ANIMA.
Last week I bought Valheim. I put 104 hours into that game in 1 week. I have never played something like that, not even wow. All that time and I’ve barely scratched the surface of that cheap Indie game. Literally HUNDREDS of hours of content that you CREAT YOURSELF. No overarching time gating, no barriers besides natural character progression that happens in a very natural way as you explore further and further. Blizz could learn so much from this game, the people who made it didn’t even have to put in all the quests and other BS and their is still never ending content. You make your own quests. Want to explore? Pack up your cart with goods and pull it off into the forest. Each one of these little excursions that you come up with ON YOUR OWN is so much more pure than the state questing system in wow.
I won’t go on about Valheim, but I just logged back into wow for the first time since by break and the game now feels like 100% pure BFA. It was the exact same feeling when I logged in just now. Really sad. Valheim really washed away the cloud in my eyes and showed me what wow really is right now. An empty shell with nothing for non hardcore players, and no desire to do anything else.
SL has lost me.
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One is minecraft with vikings the other is an mmo… two very different games
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Okay being annoyed at WoW is understandable…
But Valheim is a survival game and isn’t even an MMO. Trying to lump the two together is like saying the potato needs to take a note out of the strawberry’s book.
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Be more like ‘X’ isn’t great feedback OP. We could ask Blizz to make WoW more like Skyrim, makes no sense, right?
So, Valheim is more about exploration and survival, the game from what I can see is procedurally generated and the servers cap at 10 players. So, no PVP?
Anyway, my point is, apples and oranges. Glad you had fun.
Some time during BFA I sunk in about 100 hours into Bloodborne (I’ve owned it since 2017 but I didn’t really get into it until 2019), and then like 60 hours into Ghost of Tsushima around last Christmas. There are aspects of both games that would make WoW an amazing and amazingly different game. Except, you know…apples and oranges.
whenever blizzard tries to copy another game its always terrible and x10 worse
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I liked Valheim but the shine wore. They have less content as a whole, and unless you want to just spend time building up your base there is no real replayability.
I know it’s early access, totally comprehend that, but until we see an actual release schedule on that title, I will hold my breath. It’s shiny and nice, but gets old pretty fast.
I like Valheim as well but some things are weird like I dont get why the padded armor uses iron, its two entire tiers of gear back so you basically have to find another bonemass swamp if you havent been stingy with the iron you’ve gathered so far.
Also the Stagbreaker weapon is kinda OP at the level you get it and the Iron Sledge even more so, I guess that might be part of why there isnt a higher tier sledge but still, seems weird to be using iron weapons at “endgame”
It takes YEARS to change a game. It’s not magic. Blizzard can’t just wave a magic wand and it happens. Even if they agree, you won’t see the change until 2023.
You like Valheim. It has some good features. Players like it. Great! But players also like WoW. More players. Lots more players.
Blizzard isn’t going to throw away something successful, just because something else is also successful. That’s crazy. Business that attempt that fail and go out of business.
Blizzard hasn’t decided “let’s totally re-design WoW and make it a new game – now what should that new game be?” If they ever do, this would be good advice.
You do not have a legendary: you can level one of them to 235 and give you a stats boost!
Last time Blizzard learns something from another game, we got Torghast.
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Poberries? Strawatos?
Do you bake them or eat them raw? Do you add butter?
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This. Wow has too many frustrating systems. They really just need to open up the rewards and let players progress on their own without gates. Yes, you will have players that beat endgame in a month. You will also have players take their sweet time for 3 months.
Blizz will lose 50 percent of the players in 3 months anyway.
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Survival game on procedurally generated maps with a limited number of people vs an MMO.
It’s not the same thing.
Valheim can be other similar games like Minecraft, Rust etc but not WoW.
Sure some concepts might have cross over potential, but not game play loops and genre etc.
You honestly can’t do something like that in a game driven off community interaction.
Just look at the requirements of early release LFG groups and the requirements a few months down the line and you will understand why this will never happen.
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A lot of people are misinterpreting what the OP said and boiling it down to, “clone Valheim.”
The OP is not saying that at all.
What the OP is saying is to examine what Valheim is doing right and studying those things.
No systems or artificial padding.
Exploration.
No borrowed power.
Player housing.
Expand on those ideas. Profit.
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I play wow at least 50 hours a week and I doubt I’d ever get everything done that I want. The game is as big as you want it to be.
I mean, it already happens so idk what it matters if it happens earlier.
I’ll say this, it’s extremely frustrating to play a game that designs systems to slow progression of all players because there would be toxic behavior from players.
The answer doesnt need to be designing systems to stop certain behavior. The answer should be to stop the behavior. Idk how they would do it but here’s an idea for the lfg issue you bring up. Mythic plus queue. It forces all players to play with one another. Penalties for leaving the group.
That’s just a thought. Please dont focus on this terrible idea but the point is that player progression shouldnt be locked down because of toxic players.
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Okay.
Valheim is very formulaic. Glad you’re enjoying it, but it’s literally just 5 zones with tiered loot. That’s it. The stuff you find in the 5 zones is the same no matter how many times you explore and find another instance of the zone.
Collect world loot - craft new tier of gear - kill boss - repeat in next zone until done. That’s Valheim.
If it has any real longevity, its because of its building mechanics, which are a bit different from something like Minecraft. But I’d personally still just play Minecraft for that fix.
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And I can play 7 days to die for massive amounts of time, what’s your point? Wows not a sandbox survival game.
This isn’t 7days, grounded, ark, Fo76, Valheim, or Minecraft.
It’s an MMORPG.
Obviously you prefer the survival genre more then the MMO genre. So go play survival games.
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Counterstrike has been one of the most longstanding popular games in the world.
WoW should emulate it’s success and add AK47’s.
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How would they have that sound? Remember when we lost the original boom? I’d vote for squealy fireworks…