I don’t post often, but as someone who has played Mythic plus since the first day it was implemented and almost exclusively PUG (multiple titles, every role, most classes, etc.), Blizzard continues to confuse me with the way they approach mythic plus and affixes and I believe others are experiencing some of the similar frustration that I am with this system and in particular these most recent changes: War Within Affix Updates
Let’s just get the first thing out of the way… no one likes a single affix that currently exists in mythic plus and in fact all but 1-2 combos are avoided at all costs if you are looking to push content (strangely they just chose to get rid of those combos we greatly prefer). Not to say some aren’t better than others, but generally speaking, they all make the game and mythic plus less fun. This includes fortified and tyranical (tyran being especially brutal on higher keys and even lower geared casual content) and especially on-death / low HP affixes like bolstering, sanguine, enraging, and bursting. No one wants to play bolstering or fight a mythic plus boss for the same amount of time you fight the last boss in mythic raid during prog.
The affixes in place (and the newly proposed affixes) will continue to alienate certain classes (is a warrior useful for any affix under any circumstances or is it even possible to play keys on enraging without an evoker?) while the mechanics of the dungeons and group synergies further exacerbate this issue. Dungeons are and should be fun and challenging, but your inability to manage the affix system makes them not-fun and takes the challenge away from the dungeon and into the affix. War Within would be a fantastic opportunity to scrap affixes and go back to the drawing board, capture some real feedback from your players, and build a system that actually works. What I’m seeing (and hearing from players that do keys every single day) is that you are choosing to ignore feedback (tyranical is bad) and continue to force this system on us that we do not want as players.
A simple fix would be to get rid of affixes for a season, make it a priority, and roll it out after the patch is live and you have some time to fix it. A worse fix, but still acceptable, would be to immediately get rid of tyran and fort or at the very least make it impact damage and not HP and switch the affixes you chose to keep for season 1 with the ones you chose to get rid of (keep volcanic / spite / storming and axe bolstering / sang / enraging / burst) . These new affixes are demonstrative of some awareness that the strict “curse” nature of affixes isn’t fun, but a reluctance to really commit to fixing the problem. If you had no affixes, you would lose exactly zero players (everyone will still do keys bc the dungeons are fun and the progression of doing harder content is enjoyable). If you continue to have terrible affixes, you will continue to lose players like myself that just do not wish to torture themselves 90% of the weeks and then wear a diaper the other 10% of the time trying to get title or push a little score.
TLDR: All current / new affixes = bad (especially tryan / fort / on death), scrap the current system while you figure it out or take a similar approach to D3 and try something new each season with positive / empowering affixes only to fix them.
Like if you want this to get some traction… maybe Blizz will hear us if we unite.