Don’t even know what this means. I’ve been posting on this character since the new forums launched, because this is what it started me with and I wasn’t farming forum rep over again.
Can’t come up with an argument, so now we make personal attacks that are irrelevant and make no sense?
Mounted gathering: only works for herbing. Mining makes you shift out and skinning, well you probably didnt kill anything in travel form worth skinning. And it only halfway works for archaeology.
Aquatic mount: its broken half the time and doesnt properly shift you. If done in combat it slows you to combat speeds. The waterbreathing is nice but for any significantly long trip over water mounted water walking wins hands down. Only super usefull for the once an expansion underwater quest.
Combat casts: does not return you to travel speed unless you shift out and back. Even this doesnt work quickly enough sometimes as combat is over and wont activate travel speed in time. This often leads to being in combat again before it can be properly used.
Daze resistant: this one is kinda misunderstood. Its not daze proof. We just dont lose travel speed for entering combat, similar to mounts currently. But we dont get forced into combat speed either unless we shift. We can still be dazed unless in guardian spec and it can chain as well increasing the damage we take when not in guardian.
Fine, make druid travel forms work exactly as mounts. You can only cast while out of combat and after a 1.5 second channel. You can not gather while in travel form and no other benefits are inferred for to you while in travel form.
Then you will have your own personal mount mode and I would agree that the mount equipment should apply.
I would be fine with it except for 1 thing… thanks to this change we can now be knocked out of flight form by players. This is something that has NEVER been the case before… People with actual mounts can put on mount equipment to prevent them falling to their deaths. Druids, can’t.
So either flight form is a mount to be affected by the same things mounts are, including dismounting and equipment… or it’s a form and shouldn’t be affected by either.
You can repeat that a million times until your blue in the face… you’re still wrong. It may be slower, but it is used all the time by thousands of druid players.
Nope. You only have to shift out and back to get into flight form. It takes a couple seconds for mounted speed to return, it’s not instantly upon leaving combat. If you are so impatient that you want it back instantly, then disabling and reinabling is extremely quick anyways.
And druid’s DON’T NEED barding for this benefit, it is AUTOMATICALLY GIVEN TO THEM.
It is the ONLY weak point on the druid flight form, the ONLY ONE. Yes, other classes have better options for this that work in combat, so what, it is PART OF THE WHOLE that is Travel Form.
DKs have limited waterwalking that they have to manually cast. Passive bonus mount speed, sure… Paladin’s have that too, it’s honestly not that impressive.
Take a step back and look at the ability as a whole, and accept the facts. Druids get ALL of those benefits WITHOUT NEEDING EXTRA ABILITIES. It is all wrapped into one single ability. They don’t need to use an item or cast another spell to add those perks to their travel form like every other class does for their mounts. They just get them automatically on their travel form.
Best way to look at this is if its in the mount page, its a mount. Plain and simple.
If its not, dont expect it to benefit from the system.
You can rationalize reasons for or against specific mount-like things but I feel this is the main thing to consider. Its possibly a technical thing first and foremost.
But by the same token, if flight form is not classed as a mount… why can we be ‘dismounted’ by other players when in that form?
Double standards much? And if we can be dismounted in flight form, which is a shapeshift… why can’t we benefit from the counter that other players on mounts can benefit from… aka the parachute?
Im not in combat. It should be instant. I understand the hardware limitations that make this not doable however. And no. If I switch to mounted form in combat and run away and leave combat, I have to shift again to get mounted speed back. Has been like this for as long as I can remember. And shifting still suffers from the gcd. So while I dont pay the 1.5 second cast up from, I still pay for the cast with a global, which makes a difference if I want to use my leap or what have you.
I’ve had no issues with it returning to combat speed on its own whether I was pulled into combat, or if I activated it while still in combat, after the built in wait period. The only issue with this that I have experienced is an issue that is plaguing the game as a whole this expansion, the glitch that has been causing the game to leave you stuck in combat for hours on end after combat has ended unless you reload UI, logout, die, change zones, or find that one elusive enemy that aggroed on you from across the map but never actually attacked or moved or showed any signs of aggro at all and kill it.
There is no class-independent version of portals, it’s quite a different situation. Travel forms can act as full replacements for traditional mounts and are already better than traditional mounts, and now you’re wanting to make them an even bigger improvement over traditional mounts?
No, that doesn’t make sense. You want mount equipment, ride a mount like everybody else.
Surely you are kidding me. The in-combat mount speed is still more than enough to outrun anything that is chasing you.
If you think you’re being punished because you play a druid, maybe you might try something else that gives you more mount options. I think the druid travel form is the best thing going right now. I wish more of my characters could take advantage of them.
Oh, and you can always choose to mount up like everyone else and forget about your travel form. That would make you more happy maybe. Oh, but mounts can’t even be summoned while in combat so you will be running at normal 0% run speed until you finally clear the aggro unless you run into something else. Sheesh.
Fair is not destroying the water walking on the strider.
Yes, but only if travel form is a 1:1 functionality mirror to traditional mounts, and they’re not. 1:1 functionality with mounts would mean giving up in-form gathering and the other perks that come with travel form, and I don’t think you want that.
If you want equipment to affect travel forms, travel forms have to function exactly the same as mounts. Otherwise, it’s crazy unbalanced.