I’ve been thinking about this issue with of level 60s being able to gear up alts very easily on hardcore servers.
I’ve recently started a solo run and I find the levelling process far more enjoyable, because money, gear and developing my professions actually matter, instead of just picking up a bunch of hand downs from my bank alts.
But WoW is an MMO. And a lot of content is basically designed around interaction and trade.
I think it’s just a bigger issue when there’s huge level disparities. Direct boosting is one aspect, but also being able to transform resources from higher to lower level characters I think is another.
So then I thought, why don’t we have level capped servers:
My proposal is these caps, based off the PvP brackets
- Levels 1-19
- Levels 20-29
- Levels 30-39
- Levels 40-49
- Levels 50-59
- Level 60
I think this has some nice benefits. For example, whilst technically level 1s could level their first aid to 225, to do that a bunch of level 19s are going to have to get out their and farm mageweave cloth from level 40 mobs.
And sure, one could twink out a character in a level bracket and boost others, but the boost at least won’t be as crazy as a level 60 running people through dungeons or the open world.
Also, it just breathes some new life into WoW, because then effectively each server has it’s own different unique endgame economy, as people could choose not to move to the next level bracket server. Like “Gnomeregan” will become the Naxx of the level 19 bracket. I note that in classic dungeons can be entered with up to 10 players, so yeah, I wonder how 10 level 19 players will go in gnomer?
The mechanism will be that once you reach a full XP bar at level 19/29/etc you can log out and server transfer to the next level server. You’d probably want a nice in game UI to do this. Perhaps any excess XP, up to one level, carries over, so once you enter the new server, you’ll be a level 20/30/etc.
I know Blizzard likes charging for things, so maybe have a thing where you can “clone” your character, so you keep your level 19 character forever whilst a level 20 clone continues on.
I think this approach fixes a lot of issues regarding the economy, and also gives five new ways to play the classic wow endgame.