Blizzard, Mythic+ NEEDS to be revamped

Yeah but even without saying it explicitly, going to the extra mile to form a dedicated team inherently implies that I think pugs are usually bad.

@Pearlight I mean as a tank/healer main, I get excited when I see DPS actively using defensives, so a death counter would incentivize smarter gameplay, using their whole kit and therefore make healing less stressful.

I personally tend to pug the majority of my keys, both for vault and pushing if I choose to that season.

You tend to hit a point (Unfortunately above where you are) where players have realised that the only way to get further is to be a good person. Nobody remembers if you flubbed their key two weeks ago, but they do remember if you threw a fit about it.

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This is not what the death counter instead of a timer does. Death counter incentivises risk aversion over all else, and largely nukes content difficulty from orbit.

The difficulty of mythic+, as you know, comes from the decisions to weigh time efficiency against risk.

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Oh yeah and I’m a fan of the death counter. People seem to hate it but I’m not sure why.

I think they’re scared of hardcore modes in games in general. But I would make defensives better if we were going down that road. All of them should be removed from the GCD if they aren’t already.

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Eh, most of the time being the good person just involves like I mentioned in the post of trying to pull apart the two kids from fighting each other.

Ill further this and say, getting a dedicated group requires being a good person. Getting a dedicated and GOOD group requires being a good person and good player.

(And most of us can’t be both in this game xD)

Also

About the time management,

We’re at a point in M+ where time management is now an IRL factor.

M+ used to be like 30-40 minutes per key from application to hearthstone back.

It’s now easily an hour.

Soo…

Is this saying there is not a tank/healer shortage?

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Because death counters over timers remove decision making and reduce difficulty. You no longer pull 2-3 packs at once, you no longer have to think about where you want to use CDs, you no longer have to handle two dangerous casters in the same pack because you now have the option to just take things safe and slow with no consequences.

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Unless if you mythic raid, what does this solve?

Removal of content is not going to improve the game for players.

If you don’t like content, don’t play it.

If you want raid logging back, ask for that.

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I think in general m+ dungeons are getting too long, 30 mins should be the max timer imo.

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That’s fair.

Maybe we can have both though? Sort of what delves seem to be becoming. And those are a breakout success other than the lower gear ceiling

Delves are a success because they’re way easier than equivalent content. It’s not because of delves having much redeeming value.

People play for number go up.

Could’ve replaced delves with a mission tables that rewards more items.

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I guess supply and demand does always trump all in the end lol.

They’re a breakout success because they’re easy. Same reason S3 of DF m+ is remembered so fondly.

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I think the game would drastically improve in player count and player happiness if the skill floor was lower. Hot take.

Being easy doesnt mean its not fun. Sure sweating is more fun, but sweating and getting screamed at isnt.

Yeah I know call me bad. I dont care lol. If I wanna sweat Ill play a FPS

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Skill floor is basically non-existent.

WOW has content where if people are AFK, they wouldn’t bat an eye because it gets soloed by someone.

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If you reported them, you can be sure they will face a penalty.

I wouldn’t be so sure if I were you. Unpleasant people are everywhere, including in games.

I disagree. The responsibility for our behavior lies solely with us and no one else. While the increased difficulty of this season makes the experience more stressful than before, it is still up to us to decide whether or not to offend someone.

I do blame them, lol, but I don’t say anything directly to the person. I like to whisper my friend or someone else in the group and say something like, “Dude, look how bad this mage is, the tank is doing more DPS than him.”

I only speak directly to the player when they’re not doing a specific mechanic that’s wiping the group. For example, today a tank didn’t know they had to interrupt the cast of the second boss in Tirna. I just linked the name of the ability in the group chat and asked him to interrupt it.

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My hot take is gear is pointless. It only serves to make the people who dont have it mad that they can’t do the things that award it or push people to do things they don’t want to do. We’d be better of removing it completely, then if someone doesn’t like XYZ thing they can just not do it.

Obviously we’d still need stat customization and much better cosmetics, but ilvl has no reason to still exist.

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I don’t think it’s a problem with M+ that people lack any ability to criticize their own play.

It’s just something that’s always going to happen for low-end players because one of the hallmarks of improvement is being able to look critically at your own play and say “I should have done X better”, which is obvious in this situation because they stood in the swirlies that one shot you and got one-shot, can’t really pin that on anyone else.

This isn’t exclusive to M+ or WoW, it’s happens in literally ANY multiplayer (and often some single player) games because bad players love to blame anything BUT themselves for why mistakes happen.

I guarantee this happens in FF as well, it just doesn’t happen in chat logs you get to see.

Is it a toxic playerbase, or is it you looking to see the worst in people because of a bad experience?

The vast, vast, vast majority of people I interact with in WoW are perfectly normal people. Some are better than others, but I would consider the average person pretty pleasant to play with.

There are bad eggs and they’re memorable, but for every one dungeon I’ve done with an unpleasant person, I remember the dozens that haven’t been noteworthy because there’s nothing noteworthy about a pleasant run since it’s the default.

Like your entire post reads like you’ve had a bad experience and because you’re burned out on the game itself, as given every chance you seem to reference “this would never happen in X game” (when often it does, but whatever), you’re extrapolating it to a large chunk of the game being rotten.

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Can move on to complaining about cosmetics instead. (See Plunderstorm.)

If there’s no rewards, I guess, move on to achievements.

If there are no achievements… uhh… complain about third party metrics then?

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All fair points, and we are the final line of defense for our own emotions.

But if I own a company and one of my employees does something bad, sure they might face charges, but I’m the one responsible.

Good to see there’s decent people still in the game though lol.

@Awkward

Thank you for this post, I needed a bit of grounding after this long vent and yeah. Even IRL most people are good and I really believe that. I’m sure FF has some bad eggs, especially lately with their last expansion, but I dont think the whole social temperature of gaming rising is a good thing either. I’m just trying to help the games I know and am involved with. Kinda like being an ice cube being thrown into a pot of boiling water. I alone can’t cool it off, it is up to all of us like Vinipally said.

But Blizzard can also take the pot off the stove if they wanted to.

Thanks for all the replies and help everyone, I’m still gonna take a long break from M+. But at the end of the day. If there’s one person (me) feeling this way, I guarantee you there’s thousands of others feeling the same way and just choose not to express it.