I agree with this part. I really wish Blizzard would just give us numbers instead of forcing us to use stupid census addons to try and put the pieces together. Tell us what “Low” pop means, tell us what “Medium” means. Tell us so we know what to expect from a “Low” or “Medium” pop server, whatever that means.
Even a Full realm in 2006 would be Low by our current metrics. Any realm that is listed above Medium should expect queues at launch, with increasing severity from High to Full.
Ok, well your original statement was that they added no new servers, so I just pointed out that they did add some. You didn’t say anything about pvp or pve originally.
But I understand where you are coming from as a PvE player myself. There is still several days before the launch, it’s not outside the realm of possibility for them to throw another PvE server up.
yeah I probably could have phrased that a bit clearer…what i meant was we have a bunch of overfull servers with no MORE new ones being listed. Sorry.
I sure as heck hope they make more servers. BEFORE launch preferably, so they can at least get some people on them. I’d much prefer a mix of “early registering names” people with “launch day” people than to have a server of one or the other. A mix would be better for the overall long term health of the server. IMHO.
Its kicking the can down the road. You risk fracturing the classic community as well when there’s too many servers. Dealing with some server congestion the first couple weeks of launch far outweighs the headaches of server merges and dead servers. Players also expect it.
Blizzard is fully aware of the issue of overcrowded servers, and if it gets really bad, they probably have an extra server or two in the wings to alleviate the traffic.
But there’s a reason Blizzard hasn’t merged servers in years. It causes too many problems. People lose their names, their guild names, their sense of server community is violated, etc. Its far better to just avoid it.
The problem lies more with the fact they had so few initial ones to choose from. Everyone got their names and told their friends what server they are playing on from the initial list and it’s nearly impossible to coordinate a move if you have a large guild or group of friends. All from that initial list are pretty full and lots of people who even tried to go for an expected low one ended up on something full just because of how few choices there were.
I’m sure lots of people on these full servers are much more worried about trying to coordinate a move when their friends have established names and plan rather than afraid of the new servers being empty. With how cautiously Blizzard is creating them empty servers is hardly the problem especially considering the game hasn’t launched yet.
The problem will only get worse though because those who made plans when the initial list was announced have tons of other friends coming to the server on launch. Starting so small is what caused this and especially with names reserved it’s hard to get everyone to move so quickly.
GOAL: Achieve a healthy long-term sustainable playerbase on as many servers as you can. Generate too many servers, and population will thin to the point that that people on those realms will quit and you’ll have to perform unnecessary and disruptive server mergers. Generate too few servers (or have servers with too high of a player cap) and you will not be able to turn off Layering, causing potential long-term disruption and fragmentation in the community that leads to people quitting.
Blizzard has stated their answer. Go ahead and SPECIFICALLY itemize (how many more servers and/or what player cap) and why it doesn’t fall into the listed pitfalls.
(Side Note: Still hilarious that the former “LAYERING IS THE WORST” crowd is now also the same crowd shouting “BOOST THE PLAYER CAP, WE HAVE LAYERING”)
Randomized character server selection. You want to play with old friends? You are… Azeroth. You need a guild? New ones will form around you. You want to be a level 1 character in a guild of pro’s who call the level 2 characters in the guild leader? Get a grip.
Log in like it’s your first time. Talk with people if you want. Someday you’ll make new friends and here is the best part… there is no difference between the old ones and the new ones except the new ones don’t know everything about you. Launch will go better for everyone if they didn’t expect to play with hundreds of their old friends…
You mean, beyond the way that a number of posters have outlined? The ones that both spreads out the pops and allows people to retain the names they reserved on day 1? The ones that might be a little more effort than opening a trickle of horribly-named new servers out.
Blizzard could have dealt with this within the first couple days of name resses when it was abundantly clear they made a grave mistake.
They said they were allowing those in the future… and will be open to maybe doing them on launch, but are refraining right now because they want people to try to do it in the name reservation period.
Yes. People have repeatedly suggested that any new servers first allow those who are on the critical servers to be given the option to transfer their named characters to it, and then open those servers to the rest of the players. It is a simple idea, would be effective, yet is not being considered, because of course not.
The pop issue of the day 1 servers needs to be addressed BEFORE release, not after.
But see, here is the important part:
the way they are doing it now is clearly not working
You do not think that during this name reservation period one is not “entitled” to the names they managed to score? What in bloody hell was the point of this entire name reservation period then?