Every day in this forum you can find posts saying Blizzard doesn’t listen to players…but they actually do. And many of the decisions about the game people question make more sense with a different context. This post will be somewhat long, so there is a TL;DR at the bottom.
Blizzard has comprehensive data on EVERYTHING players do
Blizzard constantly monitors this data to see what players are doing and how they react to changes. Remember, this data isn’t just from players who post on the forums, but all players. This is how Blizzard listens - by reading this data. It informs everything they do and every decision they make. There may be times when complaints that get posted on the forums are supported by the overall player data, showing most players had a similar complaint, in which case Blizzard will do something. However, many of our complaints may not be supported by general player data, in which case no change would be made. Consider that when Blizzard makes a change that you don’t like and keeps it, you may very well be in the minority of players about that particular issue.
One other unfortunate thing for us about this data is that Blizzard will never release or even discuss most of it, as it could put them in a difficult PR situation. This is why we may often not get a satisfactory explanation as to why they’re keeping a change we don’t like.
The WoW business model is MUCH different now than when it first released
When WoW first came out, the only way for Blizzard to make more money from it was to get more players. This is no longer the case. With the advent of the WoW token and the cash shop, some players are worth much more revenue to Blizzard than others. As an example, a player who buys the expansion and stays subscribed the entire 2 years but doesn’t spend any other money on the game will be worth roughly $350 of revenue ($50 for expansion, $12/month for subscription package) over 2 years. Now consider a player who buys the expansion, plays the first 2 months of each major patch, buys a token to exchange for gold every week they’re subscribed, and buys 1 item from the cash shop per month. Assuming 3 major patches per expansion, they will be subscribed for a total of only 6 months over a 2 year expansion, but they represent $770 of revenue during that time ($50 for expansion, $15/month for 6 months of game time, $480 for 1 token/week for 6 months, and $150 for cash shop items). So this player is worth over double the first example player.
Blizzard is in business to make money. It only makes sense that they would focus their efforts on getting the second example customer to play the game more, as this customer is a much greater source of revenue. If Blizzard makes a decision that doesn’t support your particular play style, it may well be because they’re trying to maximize their revenue from a different type of player with another play style.
As a result of these factors, WoW has now become a delicate balance of appealing to the high revenue players without causing a mass exodus among other players. Blizzard must also take measures to maintain an adequate player base for the group content of the game. Given the various types of players and their interests in different aspects of the game, these tasks are difficult to say the least.
Whenever you have a complaint, remember these factors. Consider that the game is not just for you, that WoW development is quite difficult, and that Blizzard is doing their best to make the game successful and ensure that it has the revenue to continue development for many years to come.
TL;DR
- Blizzard listens to WoW players by monitoring the data on everything they do
- The WoW business model has changed greatly with the advent of tokens and shop
- Some WoW players are worth more revenue to Blizzard than others
- Blizzard is a business and needs to ensure revenue for continued development
- When Blizzard makes a change you don’t understand or don’t like, it is likely for one of the above listed reasons