Blizzard Leveling solution

I think a great solution for Blizzard would be to have level max out at 20, the kicker would be you lose levels if you die a lot (5 times) or if your toon has not been played. This would open up all of the content in the game, a player who hasn’t played in a month would have their toon dropped down to level 1-10 and would need to revisit old content and quests to level back up to 20.

For this to work smooth all zones and gear would need to have level scaling 1-20, leveling should only take 30 mins to an hour per level, level drop every 5 deaths or 2 days not played, have ground mounts work at level 10, flying level 20.

For new content such as a patch or expansion, have the players life drained (debuff curse) and drop back to level 1, this way they have to level back to 20 only through the new content and new content gear. After they reach 20 in the new content, they are rewarded (curse removed) and able to level through all game content again and have access to use old gear if they choose so. Blizzard can even incorporate endgame rare boss drops such a levelcoin (max 1 suolbound) that boost your character up 1 level.

I think this system would open up the doors to a lot of great things and keep the player actively involved in the game.

I’m sorry but this sounds terrible. People don’t like losing things and having to re-level on the same toon would be a big turnoff. Hard pass from me.

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I don’t care how hard a challenge is, if it’s optional I might give it a shot, hell I might even do it again and gain. But if I’m TOLD to do it, well, I’ll go the other way.

No one told me to do solo mythic HFC, and that first stage is an abomination, but I did it again and again, UNTIL I finally passed that challenge, and it felt SOOOO good. On the other hand blizzard tells me to do “mythic progression” mambo jumbo everyday, but will I do it? Hell no.

What you’re suggesting seems like a sadistic challenge, I like it, but if it was “opional” like the warmode, I might give it a shot, but if it’s baseline mandatory requirement then I won’t do it. I would create a level 1 toon and switch on the “sadistic challenge” thing on. And if you give me a cool title when I reach max level, a way for everyone to know I leveled that toon from level 1 to max level with the sadistic-mode on then I’ll DEFINITELY do it.

Who thinks going backwards while trying to move forward is a good plan?

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Nah, that sucks. I know you mentioned level scaling but I remember in ffxi I hit a certain level on my BST and bought all new gear and sold all the old gear. I came back after I stopped playing for awhile and died, leveled down and couldn’t equip any of that new gear.

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You lose things every expansion, you spend hours grinding end game content to get the best gear for it to become irrelevant with 1 patch update. You wouldn’t be losing in the system, you would have the freedom to use that gear once you met the requirements. And the deleveling would be the motivator for you to play all the content in the game, leveling back up would be somewhat easy to accomplish.

Literally the worst idea I have ever seen regarding mmo leveling. Cannot even comment more without expressing vitriol, it’s so horrendous an idea.

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But you never lose anything when you die, which could happen dozens of time in a day if you’re doing difficult content. Your idea would kill any enthusiasm to do anything in the game.

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The gear would level with you, level 20 gear would drop to lvl 1 with you, and leveling would only take a few hours

mmm You said people would lose levels if they were inactive or died - so they would be losing something.

Also losing gear and losing levels are 2 entirely different things. You are tossing all sense of progression out the window except perhaps gear progression. I hate scaling to begin with because it feels like a loss of progression.

The only thing this system would open is a revolving door as players leave. I play a game for fun not to be frustrated. What you are suggesting is a totally different style of play which is more suitable in a new game, not WoW.

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Maybe the point has been missed here, Character level holds no weight in the game, it really hold no purpose, new content drops and make all old content irrelevant you can’t use old gear, zones are hardly utilized by end game players unless a daily is located in it. I’m only suggesting a system that can make these thing relevent to the game, the deleveling doesn’t have to be hardcore, scale it back to 20 deaths or 5 days no play you drop 1 level which only take you 30 minutes of playing any content in the game to get back.

Yeah, if you die or if your progression “decays” then you go down a level or two AND lose some gear. Isn’t that fun? But if you reach max level on that toon without dying then you’ll feel like a badass right?

I support this…but ONLY if it’s optional like the warmode or something.

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Well I guess it is Sunday…

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This is the problem. People don’t want to have to play any amount of time today to get back to where they were yesterday. New expansions are an entirely different beast, so don’t even go there.

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They tried something like this with the original honor system and that was a horrible abomination that should never be replicated even a little bit.

As an optional ironman type of thing this would be ok for people who’d like it, I agree. I don’t think it will appeal to most people for every day all the time play, but if someone wanted a change or challenge I’m sure there’d be some interest in that.

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It’s 1) a terrible system, and 2) it’s not a system for WoW. And losing levels already earned would be a demotivator, not the reverse.

One of the things about leveling in WoW is that while some people see leveling as an unpleasant drudgery to get through to get to the “real” game, some of us have a way of seeing it as the real game in and of itself, everything else being an extra, the icing on the cake. Mind you, there’s a layer of “icing” on this cake that’s, uh, rather thick…

P.S. Losing levels on inactive characters? Oh, HELLS, no. They might as well cut down on the number of characters allowed per account.
And that would not go over well.

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See? That’s all I mean. Wasn’t there like a “pacifist challenge” where people reach max level without killing anything or something? What OP is suggesting would be optional like that. You create a toon, click on the sadistic challenge drop down menu, and pick your poison. And you’ll have many challenges in the drop down menu, pacifist mode (reach max level without killing anything but if you do, then your XP will be shutdown forever on that toon and you will have to create a new one) or the “don’t die mode” like the OP is suggesting in which if you reach max level without dying then you get cool reward for just that toon, you don’t have to worry about not dying anymore. With the “don’t die mode” you can die as much as you want AFTER you’re max level and still keep all your rewards and cool title, like “…The Invincible” or something.

Yes, there have been a few different modes players have come up with including iron man and pacifist. However, the OP didn’t give the impression of this being an optional system, but rather a replacement one unless I missed something. :slight_smile:

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It’s Sunday. Disregard that part. When I read that part I thought, “you’re not male human paladin! What is wrong with you OP?!”

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