I do not believe that the drop in stock prices can be attributed to the feedback you are presenting here.
An overall dissatisfaction with Blizzard, and a very negative reception for Diablo: Immortal most certainly accelerated it. I do not believe it caused it, though.
The tech fields are down all over the place. Rockstar, who has had arguably the best 2018 of all the gaming companies out there is still down 3.05% compared to where they started the year. They’re improving since the launch of RDR2, but their stock prices are still down.
In regards to the feedback you present here on its own. Player Housing from an engineering and cost perspective simply isn’t worth it.
Remember, Garrisons use the instance servers. Talk to anyone who plays on the Oceanic realms about the lag problems they get going into Garrisons due to the OCE instance realms prioritizing raids and dungeons, and their Garrisons getting shunted over to US Instance servers to handle the load and you’ll understand how much strain that can cause the systems WoW runs on. And just how frustrating it can be.
For a major expansion feature, the cost to set up that infrastructure and increased load on the instance servers would be worth it. For what is essentially nothing more than cosmetic decoration… definitely not. Good luck getting that past the server guys, let alone the budget people.
Especially when you consider that most feats and achievements in WoW are already shown off through visible mediums seen on your character, or linked through chat and achievements.
I would absolutely love Player Housing, as I’m an old school Ultima Online player who loved my House. However, I don’t think it would be viable within WoW.
Also remember throughout much of BC and a good chunk of Wrath, there were queues to get into instances. Not to form groups, but to actually step through the door to get a slot for your dungeon on the instance server. That’s why there’s a X number of dungeons/instances created per hour limit per account.
As far as additional cosmetics. I would love more ways of customizing my character. Permanent holy wings for beating super difficult challenges to go with my Lightbringer title would be amazing, or eyes that glow with holy fire when I pop Avenging Wrath would be awesome. That would give me motivation to do more than log in to see how my Waifu’s (Jaina) story has progressed before switching over to Destiny 2 to punch Xenos in the face. (Black Armory has red and black shaders… I finally get my Sister of Battle colors, now if only I can steal Sloane’s Purity seals my Guardian will be a true Daughter of the Emperor.)
I vote we spam the forums with cosmetic suggestions like this until they ban us or Ion is forced to answer questions about it in upcoming Q&A’s. I think Blizzard has some of the best artists in the business and would love for them to be able to put more things into the games. I’ll even pay for them if they’re priced reasonably. (The transmog helms were not priced reasonably in my opinion.) But I don’t think the lack of fantastical cosmetics have lead to a decrease in stock price, or sub count.
Professions I’m fairly torn on. I know for a fact that my Father is extremely dissatisfied with professions, not because of the 8.0 changes, but because for the past several expansions professions really haven’t been useful.
The problem with that is that there’s no real sink for professions in WoW. You deal with massive, massive inflation. The start of an expansion is time for all the crafters to spam the market as they level up, charging insane prices that people with lots of money and no patience buy to throw away later, and then after that first couple of weeks… there’s really no point to the profession.
Not as a result of its accessibility, which is what the 8.0 change made. But because of its actual crafting and usefulness. Beyond transmog, I have no reason or motivation to craft any of Blacksmithing’s items this expansion. And I can afford to wait for flying so that I can mine efficiently to get the mats to make them.
The only professions that have long term stability and sustainability are Alchemy, and Cooking due to raid buffs and food.
I love crafting… again, old school UO Player. If you didn’t have a crafting alt, then you better be stupidly wealthy because you needed a crafter to be able to accomplish a huge chunk of the game. And there was always the risk that the Blacksmith you just paid gold to repair your armor wasn’t really a Blacksmith and just walked away and logged out with your gold and your armor. Good luck getting them to give it back. (Especially in a game with a skill for opening up your bags and stealing your items from you.)
If you make crafting useful in WoW, there’s nowhere to go with it, since armor and weapons aren’t consumed or destroyed. You’ll end up with massive inflation. The only way WoW has to combat spamming out the best crafted items is to make them stupid hard to get. (Hello botting, and raid or die gameplay) Or stupidly RNG dependent. (Hello more botting and now everyone hates RNGesus even more.)
The only games I know of with crafting focused economies that work are UO (Pre-Trammel) and EvE Online… because everything you craft will eventually end up being lost, stolen, or destroyed at some point. So crafters have an eternal sink for their goods and prices don’t get out of control.
So I would love WoW to have more focus on crafting… I just don’t think it’s possible to give crafting anything more than minor or secondary benefits without destroying dungeon/raiding.
But again, as I said earlier… I highly doubt these points are what is causing the stock value to go down. But yeah… let’s spam the forums with cosmetic suggestions. I like that idea.