This would result in more intimate social interaction between players who choose to queue together into the “solo queue” field of play, without allowing them to completely control the match, due to the sense in which the vast majority of their team has been generated by the matchmaking system.
It still allows players to queue with larger teams, provided that they are guaranteed to have at least 4 or more group-queued players to oppose them; which effectively ensures that both teams will have a core group of coordinated players.
Queuing with a team of 7 or more players had ought to place you into a 3rd queue type which will only fill a spot with a solo queue player if:
- The team didn’t queue with enough players to fulfill the player cap
- Someone fails to accept the Battleground invitation
- Somebody leaves mid-match
For instance, if you queue with 12 players for Arathi Basin, the queue system would fill in the remaining 3 spots, but the enemy team composition would be guaranteed to feature at least 7 players from a single server’s premade team to mirror your own team’s 7+ player queue.
This queue system is creating 3 different variants of AB/WSG matches:
- Pure Pugs
- Exclusively single players and parties of 3 or less*
- Teams (4-6)
- One team of 4-6 players from a single server per side
- Single players, and groups of 3 or less*
- Premades (7+)
- One Team of 7+ players from a single server per side
- Single players, and groups of 3 or less*
*With the exception of the Team or Premade around which the 2nd and 3rd variants of these matches are constructed, the 3 player maximum from any single server applies to any and every situation where the matchmaking system intends to select a player from the pool of “Solo/Social group queue” players to fill out a team.