Blizzard its unanimous! Separate the BG queues into premades and pugs now!

post on main if you’re gonna trash talk baddie.

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I came into this with no opinion and not really caring one way or the other. After reading the arguments of Brutalis and Trousers, though, I’m convinced. I hope BG continues just as it is now.

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100% bump

The only people in favor of keeping it this way are blatantly abusing the system

  1. I didn’t “trash talk”;
  2. You used sarcasm first so I don’t think you should complain if i do the same with you;
  3. I can’t post on my main right now;
  4. My main has the same name same server, orc warrior who ranked 13 and can confirm premades vs pugs system is a travesty. Win trading, hiding, lazy, no challenge. Disgusting. And people defending that system just for easy honor.

long live premades. horde tears are delicious.

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Nah I was being serious, there were like 2 decent horde premades running when I finished my grind, one was bleeding good members as its players finished ranking and the other was a bunch of people who already got 14. Havent run into a tryhard horde team since, granted I pvp less now that im done ranking.

Alright then my apologies if I misunderstood your first comment.

I don’t know about other servers but I joined my premade server by the end and didn’t lose against another premades. That was two weeks ago and they are still active.

Willful ignorance is the new hotness.

It’s not unanimous. Your incessant trolling is clogging up the forums, friendo.

This would result in more intimate social interaction between players who choose to queue together into the “solo queue” field of play, without allowing them to completely control the match, due to the sense in which the vast majority of their team has been generated by the matchmaking system.

It still allows players to queue with larger teams, provided that they are guaranteed to have at least 4 or more group-queued players to oppose them; which effectively ensures that both teams will have a core group of coordinated players.

Queuing with a team of 7 or more players had ought to place you into a 3rd queue type which will only fill a spot with a solo queue player if:

  1. The team didn’t queue with enough players to fulfill the player cap
  2. Someone fails to accept the Battleground invitation
  3. Somebody leaves mid-match

For instance, if you queue with 12 players for Arathi Basin, the queue system would fill in the remaining 3 spots, but the enemy team composition would be guaranteed to feature at least 7 players from a single server’s premade team to mirror your own team’s 7+ player queue.

This queue system is creating 3 different variants of AB/WSG matches:

  • Pure Pugs
    • Exclusively single players and parties of 3 or less*
  • Teams (4-6)
    • One team of 4-6 players from a single server per side
    • Single players, and groups of 3 or less*
  • Premades (7+)
    • One Team of 7+ players from a single server per side
    • Single players, and groups of 3 or less*

*With the exception of the Team or Premade around which the 2nd and 3rd variants of these matches are constructed, the 3 player maximum from any single server applies to any and every situation where the matchmaking system intends to select a player from the pool of “Solo/Social group queue” players to fill out a team.

is it clogging up or gaining traction?

Ultimately, nothing changes about Classic in reference to Vanilla; and as a matter of course, the gameplay we remember is better preserved.

On a side-note, I do think there’s something to be said about the pvp progression system, and how it has a tendency to attract people to it who may be participating for the wrong reasons, as well as how it might push people away who would love to participate, but feel like they’ll never be rewarded appropriately for their effort without investing far more time than they desire to.

The amount of time PvP progression requires of the player certainly does have a tendency to feel unhealthy. Due to the nature of rank decay, players can feel obligated to play the game even when/if they’d prefer to be doing something else.

This is obviously another topic entirely; one I feel is worthy of further investigation – but perhaps not here and now. My purposes, here, were simply to suggest that fairness in matchmaking improves the quality of gameplay; and that more fairness in matchmaking is easily possible by introducing some semblance of restraint to the matchmaking system.

The people who are against fairness generally are so as a direct result of the design of said reward systems. As such, I would argue that there is a discussion to be had about them.

It would feel unfair to require less of players in order to reward them with accomplishments that other players already earned the hard way.

As more content is added to the game in future phases, there is, perhaps, room to slacken on that point; given the progressive nature of the game, and the relative curve of player power as new potential endgame rewards are introduced to it.

Patch 1.7 did have a pretty significant effect on the nature of how PvP rewards were earned – I do think people genuinely enjoyed the ability to access them without advancing through the initial 10 ranks which, by that point, felt outdated as far as endgame rewards were concerned.

As players seek to contend with greater challenges in PvP as a result of new raid tiers being added to the game, it would be interesting to consider the effect of introducing the post patch 1.7 honor system within several weeks of the point at which Naxx is released… simply as a speculative indulgence.

For now, I would be sincerely happy to see less inherently one-sided matches in battlegrounds as players continue progressing through the pre-patch 1.7 system.

#nochanges

Changing it now would be a disrespect to those that grinded the hard way. If you have pvp skills, you can find a premade easy. Quit yer yapping and start learing your class.

Do you understand what unanimous means? I just explained to you it wasn’t. Or do you speak for me now? Ergo, NO you do not have “100% agreement”. Your title is disingenuous.

Best thing to do is just refuse to participate in Classic pvp. There was a reason the R14 system lasted only in Van and was dropped in TBC.

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If you separate Pugs and Premades into their own brackets, Horde Pugs will never get queues as Alliance Pugs would never queue.

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I thought it was unanimous?

I would bet my house a strong majority oppose full-helmet premades facing pugs. But Blizzard really can’t do anything without either changing the honor system or killing premades altogether.

Bruttalis, if you are so good at the game, why did it take you so long to rank?

Blizzard has never been a “customer majority rules” business.

If it were, Alliance would have High Elves and Pathfinder wouldn’t exist.

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