Stop thinking like it’s team deathmatch.
The healer with no dampening can sway the outcome with 3v3 dps or small strategic play.
Try out brawl you’ll see.
Stop thinking like it’s team deathmatch.
The healer with no dampening can sway the outcome with 3v3 dps or small strategic play.
Try out brawl you’ll see.
You’d have to make it 2 healers. If you think healers tilt in RSS, wait until you hear the feedback from healers getting chain CC’d by 6 people.
With no damp and objectives, it’s not really that bad for just 1 healer.
I duno what 1 healing 6v6 feels like, but I know what 1 healing 10 and 15 feels like, and it’s pretty angering. lol
That’s nearly double the number of dps.
But think about like wsg, you’d have the healer with the fc and maybe one other dps and then the other 3 go efc
Fine, but I want the social contract revoked so I can start saying mean stuff to people again!
I just LOVE the amounts of copium you people huff. Its not even funny its just straight up adorable.
If all 5 DPS are in the same place, they should be losing somewhere else on the map, seems fair to me.
BG queues would like to have a word with you.
I think they should have done this before solo arena tbh. The format works a lot better with the random compositions from solo q.
They will definitely add a SoloQ/dou rbgs, ss was a massive success and they will continue to add rewards and streamline that type of game mode. It’s a great business decision for them, they just need to not waste resources on LFG or the premade arena or rbg brackets… If they were worth fixing over the past decade and a sound business decision it would have been done. Focus on the future no outdated game modes that are toxic and new players want nothing to do with.
It would need to be 1 healer, 1 tank, and 4 DPS
No t(h)anks
Alternatively you could do 2 healers 10 dps or 2 healers 8 dps. Either way it’s 1:5 or 1:4 healer to dps ratio