Dealing with a low DPS player and seeing them get flamed in Mythic+ is never fun. On the one hand I empathize and understand the person is likely trying their best, but at the same time if we fail a key because you can’t pull your weight we’ve wasted 30 minutes of our lives for nothing. The thing is though, in most cases, Blizz is more to blame than anyone for subpar DPS. Blizzard just doesn’t adequately teach people how to play WoW.
Relying on external websites and Discord servers is fine for some, but most people would more easily learn being taught how to play in game. This really starts as in early dungeons. Not needing interrupt builds bad habits which get you flamed later on. Enemies in this content die so quickly you never get to learn your rotation, so as a fresh capped character you HAVE to stand in front of a dummy for a while to figure things out. The problem is standing in front of a dummy is a chore.
It doesn’t need to be this way though. If you ask 10 DPS players if they want to deal more damage, 10/10 of them will say yes. Dealing big damage is fun and people like seeing huge numbers flood their screen, but Blizzard needs to provide an opportunity for people to learn the game because they can be good enough to do that.
Imo Blizz should up the difficulty and of leveling dungeons slightly to provide a better environment for people to learn the game.
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One of the best ways to learn is trial and error, which is precisely what you’re getting annoyed with.
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I agree that the game does a disservice to players when it comes to actually teaching them how to play but it’s also a bit of a needle to thread. On the one hand newer players would be better served by a more challenging experience right out of the gate. On the other hand many vets would hate dungeons that take longer while leveling.
But I lean more toward “teaching new players is better for the game than your 10th alt being fast and easy to level.”
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If you want to play at the standard that other players expect, then being taught by other players is the way to go. I see absolutely zero issue with this.
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Trial and error to learn your rotation and interrupt should not be backloaded at the end of the levelling process
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TLDR,
It’s not a skill issue. It’s blizzard’s fault.
lol okaaaayyyy
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I’d say upping the exp earned through dungeons in accordance with new expected completion times would be appropriate here.
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I mean, it’s really not though.
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The biggest issue is that most players are terrible coaches especially when ego is involved to any degree.
Which is why we go to the good coaches (like people contributing to Wowhead) and not general chat or even general discussion. 
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I’ve heard “I lagged”, “I have the wrong talents”, “my trinkets are wrong”, and “my cat was on fire sry” but “blizzard didn’t teach me how to play!” is a new one 
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It’s a skill issue. Blizzard provides a poor environment for people to improve their skills.
“Their best? Losers are always whining about their best. Winners go home and… something… something… something…”
- Sean Connery and Nick Cage.
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Lol wut? Are you implying people are doing one on one coaching with randos? Just watch videos, streams, and read guides.
We got target dummies and several avenues of gameplay for people to practice
Seems like blizzard’s done a fine job where this is concerned.
Blizzard isn’t responsible to teach people how to min/max. That’s a great avenue for skill expression and player agency
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“Skill expression” is not watching a youtube video. Skill expression is knowing when to hold AOE and using utility well.
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If someone isnt willing to stand in front of a dummy for a bit to test their damage theres no helping them.
It also doesn’t help that the specs are a bit button bloated, which makes it harder to transition from one to the other. For example, I like to play resto and enhancement shaman, but any time I spend too long on say resto, getting the hang of enhancement again is kinda difficult. It also doesn’t help that I have three bars worth of stuff on both specs.
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At one time they were. There was a time when raiding guilds had class leads who would assign the role of “shadow” to a veteran player to keep an eye on and guide new recruits. To give them the signal for where they should be looking for advice or to provide the advice personally.
It wasn’t as outlandish a concept at one time.
Now it’s mostly “come with all of this or don’t come at all.”
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Yeah, I don’t think there are tournaments for “watching YouTube videos”, so I’d say this is a safe statement to make
I mean, that’s one of a thousand examples, sure