Blizzard is shutting down some TBC Classic servers. Would you be scared if this happened to retail one day?

Yes. It did. The major overhaul didn’t come until Mists. Cata talent trees looked like this:

Literally happened almost every expansion.

Well that’s just wrong. LFR was wildly popular for DS and that wasn’t until the end of the expansion. There was no LFR until DS. The entire expansion didn’t suck because the last raid introduced LFR.

I already covered the old world revamp and then"lackluster" part is extremely subjective. It streamlined questing to eliminate constant boring back and forth across huge zones.

For false reasons that people are misremembering.

Also: WoW started losing subs in Wrath, before Cata was even announced.

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But it is :o TBC is done. Clickbait thread over y’all. Retail sucks major donkey and has nothing fun to do but solo grinds. I feel so isolated and lonely in retail, and very bored of things it has to offer.

Private servers are still very much alive with ton of players. It was blizzards poor decision making that was the downfall of TBC.

You left out the part where I said somewhat, and also the cata talent system is substantially different from the classic talent system, as specializations were introduced, and you were locked into filling out your specs talents before you could talent into another specs, on top of the removal of many talents.
From the wiki:
With [patch 4.0.1] specializations were introduced, creating three fixed specs for each class with a pre-determined combat role. Talents continued to be significant choices, but were no longer so critically responsible for determining the player’s capabilities. Dozens of talents were removed, and others saw their number of ranks reduced. The number of talent points was reduced accordingly from 71 to 41.

With the introduction of specializations, talent trees were for the first time locked, with initially only the tree corresponding to a character’s chosen specialization being available for selection. By spending 31 points in their ‘primary tree’ players were able to unlock their other trees, and could then spend any remaining points as they wished. However, because of the progressive nature of the trees, this limited players to relatively insignificant talents from their ‘secondary trees’, with players having enough points to access the first tier of both of their secondary trees, but the second tier of only one of their secondary trees. This was intended, serving to allow Blizzard to focus on creating three separate and succinct specs for each class, with the aim of improving balance and deepening and refining the character and playstyle of each spec, and was also argued by some to make the previously overly-complex talent trees far easier for new players to get to grips with.

These changes resulted in a far smaller degree of choice in talent selection, with each max-level spec capable of a relatively small number of possible builds. While players were still free to spend their last 10 points in any tree, some players bemoaned the loss of true hybrid specs from the game, with many previous combinations now made impossible. Additionally, while talents remained the source of many of players’ most powerful abilities, due to the far more limited and rigid nature of the Cataclysm talent trees, the total number of possible builds at max-level was greatly reduced, in turn reducing the importance of players’ talent selections. As later described by Blizzard in the run-up to Mists of Pandaria, the Cataclysm model made players’ choices far less significant, because once the most important talents had been secured, the question of where to spend their remaining points had relatively little impact on their character. In this way, the Cataclysm model moved players closer to a “cookie-cutter” situation, with relatively little talent variation seen between most characters of a given spec.

TBC classes were literally just more fleshed out versions of the vanilla classes. Things were added, and very little was removed or reworked. Wrath didn’t do too much either beyond add more to classes, and what was reworked, wasn’t as drastic as cataclysm, classes still kept the same general ideas from vanilla/tbc.

And removed so much of the content that had sentimental value to a lot of people, which was inherently unpopular.

What are these false reasons? You haven’t stated any.

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IF you look a little deeper, most (I only went through the first half and all of those) were PvP servers. All of the Normal servers are medium or full.

Maybe its not the expansion, its just that either people dont really like PvP or now prefer the ability to turn WM on and off. Either way, I would say its a PvP thing and not an expansion thing…

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Wrath Classic will bring in a ton of people. But beyond that? I played Cata and it wasnt remembered well.

They won’t shutdown retail servers because retail has the connected realms and CRZ tech, Classic does not have that tech as an intentional design decision.

Would you be scared if this happened to retail one day?

No.

It doesn’t.

I do.

It doesn’t as that’s an opinion.

No, more opinion.

To be honest I would like it if they shut down some of the low population servers and consolidated the people into the rest.

I really hate this cross realm nonsense, unless of course they allow us to trade cross server then by all means leave it as is.

I wouldn’t, I like low pop realms.

That’s not going to go anywhere unless by consolidate you mean make one server :laughing:

Would I be scared, no. Would I be disappointed yes. I love WOW and playing WOW but in the end it’s just a game in a word where there is far more to do and far more to see than you ever could in a life time.

This isn’t classic vs retail. This problem exist in both.

Influx of people start playing when new content releases.
Cry about server ques.
Open new servers.
Content hype dies down.
People quit.
Tons of empty servers.
People cry about empty servers.
People consolidate to one server.
New content drops.
Server ques go up.

The cycle continues.

A consolidation of servers for both versions of the game would be good. Yeah there may be a niche of the player base that likes empty servers but I’d imagine most people want the game to feel “full and alive” rather than ghost towns.

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Imo, they should already be doing this.

Nope, not at all. But it’s also a 17+ year old game. So… yeah. Not sure what you are expecting. My ideal Classic Wrath would have transmogs though.

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I never said it was exactly the same. I said the major overhaul didn’t come until Mists.

Thank you for proving my point. And Wrath changed them even more.

It removed very little. Most was just streamlined. And again… this was literally covered in my first response to you.

You mean the ones you ignored andnyue ones you keep making up? Mkay. :+1:

I just paid to move TO a low population RP server.

I dont like the sharding either (RP servers stop this) but I dont like not being able to get any name without 3 or 4 special characters in them. I dont like being flooded with people around me.

On my last server, I actually got my real life name…

Classic has permanent layering which is a major reason this issue exists in the first place.

There is no downside to playing on a megaserver because you get all of the benefits (large player pool) with no downsides (no queues or over crowded zones).

Except it was a major revamp, and it was literally just explained how in my comment. I’m guessing you ignored all of it?

You are once again misquoting me, as I addressed wrath in the same sentence as your quote, and how it in fact actually changed very little beyond adding a few new abilities, with some very minor reworks to a few classes (paladin judgement comes to mind). They were still largely the same classes. functionally.

I’m going to assume you have never done the classic leveling zones then, because they are VERY different.

You’re right, my excerpt taken directly from the wiki proving you wrong was entirely made up. :clown_face:

No… using the similar talent trees where you could still put points into another tree was not a major overhaul. Turning talent trees into prime glyph choices in Mists was a major overhaul. That’s also when Feral and Guardian were split and many classes had some major overhauls.

I didn’t misquote anything.

As they were in Cata, as well. Functionally. See Mists for the major overhauls.

Oh I absolutely spent time in the original Vanilla zones. I’ve been playing since early 2006 and leveled quite a few characters through all of the zones. And the zones were revamped— but not all of the questlines changed. Many areas still had original questlines. Some were changed just to update a bit of text, others were revamped with new storyline.

And again… all of this was addressed in my original reply to you. So I don’t know why you keep using it as an argument.

Nothing proved anything wrong. You quoting someone else is irrelevant. And you also ignored that LFR didn’t do crap to dissuade people from Cata, along with the fact that subs dropped in Wrath before Cata was announced.

But you do you. Keep thinking Cata is what dramatically changed gameplay and crested some exodus. :+1:

That still functioned considerably different from the original system. I once again want to point out that in my original comment, I said a SOMEWHAT revamp. Because it was a revamp, introducing specializations, and locking players into trees, removing many talents, and pushing people into cookie cutter builds. It is very different from what we had before.

Really? Because your quote completely left out that part where I addressed wrath’s class changes, and then you tried to use it to say that wrath changed them as much as cata did.

While they are definitely more in line with their classic versions than they were in say wod or legion, some still became substantially different in many ways, even moreso than wrath did (IE paladins having holy power introduced as a new resource).

Then I highly suggest you level a character on classic to refresh your memory. While some zones weren’t changed all that much (elwynn for example), many zones were completely remade, and not often for the better.

Oh that’s right, documented changes to the game from the wiki don’t actually mean or prove anything. At least according to you that is.

I never said LFR made everyone quit cata, I said LFR was a controversial and largely disliked feature, and that feeling remains to this day. It was one of the biggest changes to the game cited when arguing for blizzard to release classic servers. It did far more harm for the game than good, and the dev’s have even shared this sentiment. Just because it didn’t singlehandedly kill cata, doesn’t mean it didn’t harm the expansion.

I am well aware that the sub count started dropping in wrath, as I said wrath is a contentious expansion in its own right, but cataclysm greatly expedited that, and it has been largely downhill ever since. Wrath pushed the snowball off the top of the hill, cata was the ensuing snow boulder.

This.

Classic became a thing because of the private servers popularity at the time, iirc.
So Blizzard decided to create their own but the thing is, it’s old game so it’s not going to grow like retail will if done right.

Like what?