To avoid depleting keys, we tend to spend time waiting for high-ranked players to join the group.
No one wants to run low-level keys, which makes it difficult for newer players to form teams, regardless of their skill.
These players either can’t find a group or spend an hour organizing a team only for it to fall apart in minutes.
They barely get any opportunities to practice and are eventually pushed out.
Additionally, the gear gap keeps widening. Players who can secure the +10 weekly chest can overpower dungeons with their gear,
while those who can’t get the chest grow increasingly frustrated, with their only option being to quit the game.
All of this intensifies the competitive pressure within the game, making the strong even stronger while leaving the weak with little chance to recover.
Do you think this situation only affects Mythic+? Even raid content is impacted.
Anyone who raids knows that their gear can’t compare to those who have cleared high-level Mythic+ dungeons.
Raid-only players get outperformed in damage by Mythic+ players, which forces them to grind for crests and push for the weekly chest.
Otherwise, they can’t even get into raid groups.
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“No one”?
Say it with me everyone:
JOIN A GUILD AND MAKE SOME FRIENDS!
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The only low level m+ I would run is to be able to get the mount quest item for the armor. Other than that I can’t think of a reason to do m+.
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You’ve described every single patch.
Ever.
And there are always very easy solutions that most players refused to use.
- Discords.
- Communities.
- Guilds.
But, there are a lot of truths that players need to come to terms with, with regards of expectations from the game, from other players and from their skill.
So, what exactly is it you want Blizzard to do? You are saying they encourage this, so what would be the alternative to “correct” the situation?
Yup, and theyre gone in a month becoz they would be frustrated of nothing left to do.
Would I care about them? Nope. I am doing fine and I have 25+ weeks to do the Season.
I bet you there would always be some. Alts would start from the bottom and could play with those casuals who aspire to improve.
Are you new with WoW?
So your point is that having progression in the game is bad, because not all players are as far progressed as others?
Cool, good thread.
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yes, we call it the skillgap.
it’s been a problem since Wrath.
now the playerbase is too damaged to ever reconcile the skillgap.
Too true. People say “git gud” but how do you git gud if you don’t git invited?
It is sad to see how competitive this game has become, even in what are supposed to be cooperative activities. Can only hope that Blizz will add content for the non-competitive population too.
Persistence. Applying to keys that are suitable for your ilvl/rating. Making friends and skipping the pug scene altogether. Host your own key. Focus on rating gains in small steps first because those get more invites than having high ilvl but no rating.
There are a lot of ways to improve, most of them require a bit of work and patience but for the most part it is the start of the season, set your goal and work towards it, you have a lot of time to get there. If you expect to have a quick and easy run to the top as a pug player, the reality is that it is rarely ever like that.
you make a group with others around your skill level and progress with them. discovering your skill along the way.
The only outlier here are keys. Delves are tuned and reward players quite fine. I’d argue t11 should drop hero track in bountifuls and vault gives mythic track, but meh.
Raids are fine. Contrary to what no life mythic tryhard raiders try and pretend, raiding is stupid easy when it comes to mechanical execution even up to the level the extreme vast majority live at (IE not mythic).
Keys are the only outlier. They’re far too brutally tuned at the +4 level and beyond for the level of gear they drop and 100% the problem is fortified and tyrannical. If those 2 bleeping affixes were to get removed from all but prestige key levels (say +12-15) and just leave the scaling alone to do its job, far more people will find their sweet spot and get gear appropriate for that level…because even WITH fort and tyr gone, keys STILL will demand the highest amount of mechanical skill expression compared to content levels dropping comparable gear…but at least it would be a lot more reasonable.
Even class design would be a good start.
Nerf Prot Warriors/bear tanks down to Prot Paladin/Brewmaster levels. Or raise Prot Paladin/Brewmaster to Prot Warrior/bear tank levels.
I don’t care. Pick one.
This game is M+ only. Need to get on board with Blizz and the vast majority of the playerbase.
M+ is either boring or sweaty and boring. I think it’s cool people enjoy M+ but it is like a long slog most the times for me, I’m not interested in it…Especially as a solo player.
The gearing process seems rather tedious. I’d rather just have PvP points and PvE points to earn for upgrades. So you can just upgrade any piece of gear to be Catalyst worthy. And also do away with loadouts because every piece of gear can be upgraded for PvE and PvP instead. Of course there’s some issues but that can be fixed better than it is now.
The game probably focuses on the elite stuff and random stuff because they can’t make dope 45 cinematic episodes for each delve and build on lore. That’s what everyone really wants, so they can watch it before, after, or during their gaming sessions.