Dealing with your prudish old momma is another matter of course, you have to make some allowances for parents. Still, that doesn’t sound very exciting in the sense you were talking about. More like anxiety-inducing.
But you need the other thing (the WoW game and all the other things) to use that celestial steed in. No one mentions that the sparkle pony is absolutely pointless if that’s all wow made.
They created an environment - a consumer base - that wants more than what was being offered then. It could be manufactured want by blizzard (definitely a fair argument). But what I don’t see mentioned in these discussions about profit from the horse, is that none of that profitability exists without creating the backdrop upon which explains why people want to buy those products. They want to be able to use them in a game world that they enjoy.
It’s an incredibly vague statement, but yes, your comment is effectively what I was saying.
The better the world, the more it’s “worth it to run on the hamster wheel”, and the greater the tolerance a loyal playerbase might have for additional monetization.
What companies will always test is how to balance the line between making the world better and monetizing it.
If they lean too heavily on monetization, the playerbase will react harshly. Too little, investors complain. Very difficult position, ultimately
if those 10 million people are playing a different mmorpg then that statement has merit, but likely thats not the case and [older] people who were into fantasy enjoyed playing pretend for 5-10 years and then moved on in life, or they got tired of the carrot on a stick repetitive war mongering based storylines, the list goes on.
OP, i think you’re correct today. But I think during early Wow, blizz was trying to make a good game that would be enjoyed by anyone spending decent time playing it. And I don’t think that back then they wanted to cater primarily to people who just drop in now and then, play for cosmetics/mounts, and complain about “lack of content.”