Every nerf is generally unfun. So should with never nerf stuff? Like I said linking fun to only numbers is not something you should do if you want to be happy in the longterm and never reroll. I have played dk for more than 10 years because I like the class. Unless it’s bottom of the barrel and doesn’t bring anything there isn’t any real issue.
There doesn’t seem to be a compelling reason supported by data for this change, and it doesn’t point to increased fun or better gameplay overall, imo.
It also feels like, exactly what it is, a sloppy band-aid solution to a problem that (if one believes exists at all) only exists because of an unnecessary band-aid solution to a problem that not only didn’t particularly exist, has not been particularly solved.
It’s just changes to a spec that feel bad… again…
I think it’s totally fine that a new competitive playstyle was balanced so it doesn’t create unexpected changes. Feral druids will be strong nonetheless. ICC is one of the best tier to play a druid. Boomy+Feral make druid one of the most played class for dps.
The same way that unholy gargoyle snapshotting got nerfed because that pushed the class just a bit too much ahead.
(Also would argue that they still need to nerf aff lock snapshotting)
The COMPLETE lack of any comment form a dev or blue poster is insane. They should at least have the fortitude to explain this BS to the community. This change is terrible and not supported by any data (in fact the data on the PTR shows that its not necessary).
If you love ferals so much go throw on a furry outfit and meow at something
Eh… it was a janky change to feral to shutdown bearweaving, and although the data suggest that it didn’t perform as well as the devs anticipated, they are still nerfing it.
Note the wording there, 5-10% dmg increase for the best Feral DPS, and an even larger percentage increase for those who weren’t Bearweaving. Early logs showed it was closer to a 2-3% increase in the top end, and much closer to 5-10% in the low-mid parses.
Anyway, I don’t personally care where feral is on the damage meters, but I do care that they are making relatively large changes to a spec’s playstyle and dmg output at relatively significant points in the expansion, which will impact people’s enjoyment of Wrath Classic overall.
Some people have been waiting literal years for ICC, and have put a lot of time and effort into their characters and getting ready for the next couple of months of progression into it with their guilds. Had they just left feral the way it was at the launch of Wrath, like most other classes/specs, people would know exactly what they signed up for and are getting themselves into, rather than making last-minute changes.
Look, I have no dog in this race, personally, as I play feral for PvP, and I only go to GDKPs, so I don’t really care if I parse 99s or 45s, because I don’t have to worry about whether I get prio on the PvE items I want; I either have the gold to bid on them, or I don’t. And, none of these changes affect PvP, so I’m at least happy about that, but… looking at the data, and looking at the intent behind the changes, the explanations about the changes, and what they have actually implemented, just all point to:
The changes made to feral are reducing fun and enjoyment of gameplay for those who play feral. That sucks.
they did say they would revisit class changes in the PTR before rolling them out to live servers. They are testing the impact of this in the PTR. Now, I would like to see their data to support if this change does make it into live.
The glyph is still simming 500 dps ahead of no glyph and bearweaving as far as I heard. So it’s still a buff. That’s the number that keep circulating on the feral discord.
We seem to be discussing different things. Based on sims, with the 5% dmg nerf, will ferals still use the glyph of Omen of Clarity for their highest possible DPS? Seems like it, yes.
Is this a good change? No, it sucks.
Looking at the data, look at the rotation, the changes, and the explained intent behind them, are there are issues, and have these changes solved them? Doesn’t seem like it.
What have the changes done? Reduced fun for people who play feral druid. Possibly long-trolled some people into rerolling and gearing up feral for ICC. Haha if that’s you!
I mean you’re just arguing about numbers then. Which like I said if your goal is to always be top 3 then you will have to reroll all the time. This isn’t new in wow, that’s how balance works. This won’t affect anything if you like to play feral and as far as your raid spot go. This will just make it so you might not want to stack 4-5 feral dps.
This is how i feel about it. This is deflating.
It’s as if you’ve got a narrative built up in your mind and you’re not reading anything I’ve laid out.
Bro, why can’t you just understand that I don’t like janky changes made to a spec that people were fine playing the way it was, before any changes happened at all.
100% they should have left Feral how it was, with Bearweaving, and lower overall DPS, because people would know what they were playing and getting themselves into for a highly anticipated raid in a highly anticipated expansion.
These changes are straight trolling, and it absolutely sucks for people who made changes to their class or spec based on them.
I also agree that personally I would have prefered that feral gets to play their original playstyle. But I also do not play feral as I never liked that spec
It’s one the few spec considered pvp spec that managed to made it by using some weird playstyle in wotlk.
No one bearweaved in original wrath bearweaving was a private server thing. omen proc numbers were lower in wrath classic then during origin wrath. And in origin wrath druids were dominant single target during ulduar, less so in ToC because of the armor pen nerf, and one of the upper dps during ICC.
If the OOC glyph didn’t exist feral would be last place dps which does not match any previous wotlk server. The class was bugged and bliz did a lazy fix.
You mean like all the other pvp specs as they weren’t designed for pve?
But they found a solution to that which was bearweaving/flowerweaving.
no way mm is 2nd
sim is busted
ps: trap launcher is mostly qol. no dmg gain against bosses with hit boxes that are sane
Druid discord is talking about how Bear OTs will need to delete the glyph mid fight to un-nerf the bear damage and threat… such a poorly conceived change that no one wanted, is not needed, and makes the game LESS FUN for a minority of raiders
Feral has never been a pvp designed first spec. You are confused with frost mage and sub rogues.
rofl, stop gaslighting…
just say you want to be op