On Tuesday, April 27, Ion and Preach interviewed about 9.1. It was a good conversation, and while I disagreed with some of what Ion said, I was hopeful for the future of Torghast, that it would be something awesome and fun.
Wednesday, April 28, barely 24 hours after this interview, the PTR was updated and completely and utterly contradicted everything Ion said they wanted for Torghast.
This critique isn’t about Torghast though, it’s about what the current state of Torghast represents: that Blizzard has mastered the art of continuously learning the wrong lesson.
We’ll start at Legion, which I regard as the third best expansion the team has made, after MoP and Lich King. It would honestly be my favorite of all time were it not for the legendary system that the expansion launched with. I was playing Resto Druid at the time and had already picked up Prydaz (the shield), which was not exciting, but it worked. Then about the time I was due for my second one, I was doing dailies as Boomkin and had forgotten to set my loot spec to Resto. I opened the emissary cache and POP, Oneth’s Intuition. Boomkin’s best, admittedly, but completely and utterly worthless to someone playing Resto. I was so angry, first at myself for forgetting to switch specs, and then at the game for making this situation even possible. I was so angry and frustrated that I was shaking and couldn’t even think about the game for the rest of the day.
Intentionally or not, Legion’s legendary system was designed to disappoint players in the most viceral way possible, but it didn’t have to be this way. For Legion, the WoW team consulted with the Diablo team about making gear drops more interesting. However, the WoW team failed to learn why legendaries work in Diablo: you get TONS of them (50 - 100 in a good play session), and every legendary is useful, even if it’s just blowing it up for a Forgotten Soul. So instead of creating the “wow I got an awesome piece!” experience the WoW team built “well there’s two more weeks wasted” or “finally, I don’t have to worry about legendaries anymore”. It was the rare player who had RNG bless them with the right legendaries early on.
Imagine my befuddlement, then, when the Battle for Azeroth PTR shows up and the premier gear progression system, Azerite Armor, was doubling down on Legion’s legendary drop system! Now you had three required slots that themselves had to also have the right Azerite triats, and you had to pray that Blizzard didn’t nerf the one Azerite trait that actually mattered for your class and spec (which, of course, they did, regularly). RNG on RNG on RNG was the Blizzard way. Somehow, the lesson that Blizzard took from Legion was that gear wasn’t RNG enough, so they added multiple layers of it, and in doing so made the most disappointing and frustrating gear system the game has ever seen.
Oh, and in case that wasn’t enough, Blizzard also somehow made the new version of the Mythic weekly chest even more disappointing. I can’t count how many times I got gear that was the same slot as previous weeks, or was the one slot that didn’t need an upgrade. Everyone I’ve ever played with or talked to has similar stories.
Blizzard knew they screwed up, but it took over two years for Ion and friends to finally publicly admit it. They understood that too much development time was wasted building out the replacement systems: Essences and Corruption, to replace the previous failed system, and that the expansion as a whole suffered because of it.
Now we enter Shadowlands, where Blizzard one again learned the wrong lesson, though this time they admitted it early on at Blizzcon not too long after Shadowlands launched. This time instead of building three systems throughout the expansion, they would build out all three systems right from the get go!
I’m sorry, what? The only reason BFA had three disparate power systems was because each previous one was fundamentally flawed and could not be improved! Why, and how, are we suddenly now at “all WoW expansions must have multiple power progression systems”? Covenant abilities, Conduits, Soulbinds, and Legendaries. To give a little credit, the legendaries are at least targetable and craftable, but that correct decision is overshadowed entirely by Conduits and Soulbinds. Why do these exist? Because Blizzard “knew” they needed multiple systems of power progression.
BFA was awful because so much effort was spent on building these rental systems that should have been spent on making the core gameplay actually fun. Instead of learning that putting so much development time into systems is actually detrimental to a fun game, they doubled down again on previous bad decisions, leading to systems that don’t make any sense and could disappear tomorrow and no-one would notice.
Shadowlands doesn’t need more soulbinds. Shadowlands doesn’t need more conduits, or empowered conduits, or whatever they will end up being. Shadowlands doesn’t need more lock-down of Covenant power with Covenant-specific legendaries.
What Shadowlands needs is fun. Shadowlands is not fun! And nothing takes this point home like the 9.1 PTR now re-introducing torments to Torghast. This was a system that Blizzard tried to enact during the Shadowlands PTR and it was rightfully reviled by the playerbase. SO WHY IS IT BACK NOW? There is nothing fun about punishing the player for playing the game (even the live version of Torghast suffers mightly from this). And then providing a “talent” tree to make the system less punishing? In what school of game design is this ever a good idea?
So, the only question left is: Why? Ion, why? Why is what you say so completely different from what we get? Why is Shadowlands just not fun? Why do you and your team continue to take the bad decisions, admit they were mistakes, and yet still double down on them?
Frankly, I’m done. I’ve been playing WoW, with periodic breaks, since Vanilla. It’s been a part of my life for over 15 years, and I keep trying to find the fun, but it’s gone. And now, the 9.1 PTR broke me. I can’t do it anymore. We tried for years and years to help WoW be the amazing game we all know it could be, but the WoW team is not interested in, or maybe they are no longer capable of, making a fun game anymore.
We have seen clear as day what the rest of Shadowlands will look like. It’s wrong, it’s not fun, and I have no more faith that things will improve.