I’m 1730 io. Me and my friends and guildies have sinked so much time into mythic pluses and we enjoyed them.
With that being said some keys are just not doable or not fun on certain affixes. We got around this problem before by being able to delete keys. Do a high one and we would all get new keys one level below.
Now this is no longer the case. Every one in my group of friends is stuck with Motherload 17 or Shrine 17 this week and we have no interest in running them as they are almost impossible to do this week.
We could lower them in difficulty and try to push them again from 14s or what ever but that is NOT FUN and we run the risk of getting the same keys again.
It is the worst feeling getting the worst key in your weekly chest for said week and realizing now you have to just hope you get into other people’s groups who have the doable keys for that week.
This also created toxicity amongst the community as people become more cringy with their keys and are less likely to try to group with new people.
Please bring back ability to delete keys. I don’t know what you guys were thinking when you made this change.
Or alternatively make the affixes more balanced for certain dungeons.
The thing is, the ability to delete keys was unintentional on Blizzard’s part. You never could back in Legion. I agree it sucks that you can’t delete bad keys anymore, but they should’ve just hotfixed them to not be deletable right away so people wouldn’t get used to it.
i didn’t even know this key deleting business was a thing until the crying on the forums. i did some mythic+ in legion but not interested this expansion.
It wasn’t unintentional they said in the most recent Q&A that they made keys deletable after the wonky coding was giving people high level keys based on the last one they did in Legion. Then players started taking advantage of it as players usually do.
The problem is: Blizzard made keys able to be deleted so naturally, I hate Shrine so poof no more shrine for me. When blizzard “fixed” key deletion they stated that they saw people constantly deleting keys of “certain dungeons” all too frequently.
How about y’all take a look into why we deleted the damn keys. If my group all get dead keys after we get our weekly 10 do you know what we do?
We don’t log in unless the emissary is good or it’s raid time.
Removing the ability to reroll keys is actually countering your strategy to keep people playing. I’m not clicking refresh in LFG for hours to find a group when my 10 is already done. I just play something else.
It doesn’t seem like it was meant to be a permanent function though. Especially since I haven’t heard of anyone randomly getting high keys recently. It seems like it would’ve been removed in 8.1 anyway.
And players wouldn’t have to “take advantage” if certain affixes and dungeons weren’t automatically dead keys.
I am sorry for what has happened but you played the game in a way blizzard did not envision. You must pay for that.
Just as I am sure people currently funneling azerite gear to one person at a time to game the new turn in system to have full mythic azerite gear when the next raid launches will pay a price.
Activision-blizzards game plan is for you to play the way they want or suffer for it.
But that also where Blizzard take the easy way out, instead of fixing the issue they put something in place to stop us getting around it and force the content on us.
Your key upgrades to something you know is impossible so you don’t. What are you supposed to do?
A) Try anyways.
B) Give up on your key and run someone else’s easier dungeon.
C) Run a different key on your alt.
Any of those 3 choices results in continuing to play and extends the amount of time that you play/progress. In other words, working as intended by Blizzard. Whatever keeps you subbed, right? And maybe they are pushing the limits of that choice that you have. Maybe you do unsub. No big loss, right? What’s one sub? What’s 100? 1000? If 1000 players cancel their subs but a few hundred or so come back, is it really that much of a loss?
Note: They expect that level of loss at this point in the expansion. This isn’t something new or something they haven’t planned for. They aren’t in crisis mode, yet, and probably won’t be. They pay people to compute those things into their financial forecast. They ignore our grief because they can. So why grief? Find a way around it or stop playing are your options. Which do you choose?
I’m a little confused. People don’t have to keep playing if they’re not having fun. We shouldn’t have to apply effort and workarounds to have fun and play the way we enjoy.
If I have a key this week that I don’t like, I just don’t do M+ as much, which equates to me not playing nearly as much. If my husband also gets a key that we don’t like, well… then we play Smash, or ESO, or Terraria, or any other game.
We’re not “giving up” on having fun, it’s just that one avenue isn’t fun this week. Don’t pretend like we’re making a faulty choice for playing the way we want to play, that’s placing the onus on the user rather than the designer.
The problem here is that most players aren’t hardcore players pushing into high keys week after week. We play the ones we like, and not the ones we don’t like. That’s how it’s always been, but now there’s a sense of loss if our random key this week is one we hate doing.
You can’t convince me to do Sethraliss or Storms, you just can’t, particularly with some affixes. If I get Sethraliss, I’m not pushing my key this week. Not because I couldn’t manage it, but because I despise that dungeon like you wouldn’t believe. Storms is tedious as heck, as well.
The whole problem with a lock-in system like this is that there are always going to be weeks that a player says “This isn’t fun, I’m not doing this.” It’s not giving up on a job, or on something that we need to do, there’s no shame in saying it’s not fun. Let’s not act like there is.
They should just get rid of keys. It is a terrible system to have a random dungeon available. People don’t want to run the dungeons that suck. You can’t force people to do them.