Blizzard forgot Ruination PvP multi at 0.575 while Chaos Bolt is 2.34

they had nerfed ruination back in beta, when chaos bolt was doing less than half of current damage.
they slowly buffed chaos bolt a lot, but forgot ruination replaces it for diabolist and currently diabolist is unplayable as destro in pvp because of this.

fix Ruination PvP multiplier.

6 Likes

Yes please! It’s quite silly that a hero talent that is supposed to buff our single target nuke has to be cancelled because it downgrades it.

The AoE part does not matter at all in PVP.

This needs fixing.

1 Like

Just tested it in a few BGs

average Chaos bolt: 1.9M
average Ruination: 0.7M

3 Likes

blizz seems completely unaware of this still.
diabolist destro is unplayable until they fix this oversight.

Ruination is ruined. They’re not even gonna look at it again.

1 Like

Bumped for awareness.

1 Like

Diabolist is far from being unplayable just because of that. It is a good hero talent still, the 20% Chaos Bolt buffs are very game changing.

But yes, Ruination should be buffed. It does nothing.

It’s sad how in PvP we see the awesome meteor to fall just to notice it doesn’t make a dent in a player’s health pool; meanwhile, in PvE it will decimate, er, ruin, an NPC’s life expectancy .

2 Likes

Obviously, always play what you prefer

But picking Diab over Hellcaller is handicapping yourself in exchange for very little change in gameplay

The tuning is really mid beyond just Ruination being dead (which is huge in itself)

Diab destro is literally incomplete in PvP

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Diabolist is literally just like Destruction always was, but with more demons and Chaos Bolt buffs.

Diab destro isn’t even close to an average season where bolt has been scarier

Like chaos bolt is hitting for what after the stars align? 3.5k tops? And that’s just one bolt last i checked.

And then it’s mid damage until the next stars aligning

Chaos bolt needs to routinely hit harder and ruination has to actually work for diab destro to not be a meme

Does it really only hit for 3.5mil? When every proc/modifier lines up?

That’s kinda sad lol. Considering that probably only happens once every minute or two

Literally 50% of most players’ HP. I don’t know what you think CB should be like. 7mi?

I agree, that’s why Hellcaller feels weak. CBs don’t hit as hard as Diabolist’s.

Except it is not a “meme”. Diabolist is great, CBs are much better than they are as Hellcaller. The only benefit HC has is not having to cast Immolate, Wither barely does any damage. People just didn’t give Diabolist a chance after the CB buffs and Wither nerfs. It is solid.

Although I agree that Ruination needs buffs.

And no, CB doesn’t need to hit insanely stronger in rotation. That’s insane, hitting 3.5mi in bursts is already insane, especially taking into account that now you can spam 3 or more CBs so fast. If it was hitting 2mi every time it would be like the strongest spec in the game. The game has changed, we are not seeing Chaos Bolts like we did back in MOP again, and there’s a reason for that. Just like rogues can no longer one shot, nor will warlock. That’s how Subtlety died as a spec.

please don’t hijack the thread with misinformation.

fully geared vs fully geared, CB averages 1.7m. even with procs aligned it’s in low 2m.
players have 7m to 9m HP.
diabolist and hellcaller CB does the exact same damage.

ruination “upgrades” CB to do 700k dmg instead of 1.7m.
you do more dmg by macro’ing cancelaura on ruination buff.

Wait, how does a spell who in PVE hits for 2m~2.5m and have a damage multiplier of 2.34 in pvp hits for only 1.7m in pvp? even with mitigation from versa and different attributes in account that don’t looks right.

  1. CB doesn’t hit for 2.5m in PvE. I just clicked on Kalamazi’s VOD from yesterday on PTR testing and it’s doing 1.5m.

  2. PvP gear is skewed towards versa, so it’s less raw PvE dmg than PvE gear.

  3. the target also has versa gear, which further reduces dmg taken.

warcraftlogs .com/reports/w84FnatKPvHLZT2j?fight=35&type=damage-done&source=12&translate=true

i.imgur .com/qfE1jMJ.png This looks like an 2.2 Average hits.

idk what you want me to tell you, you can literally just go do pvp and press the button. it averages 1.7m at full conq gear vs people with pvp gear.

also no raid buffs/flask/food, and again, gear is skewed towards versa which means less dmg, and target has versa which means less dmg.

Just saying there might be something going here no need to be so defensive about it.

1 Like

re-raising awareness.