Blizzard, fix your terrible servers. There is absolutely no excuse for your servers to perform this horribly. Do you really consider yourself a AAA game company if you can’t even manage to have a single PvP shard during the Nazjatar Event without terrible lag? This is inexcusable and a disgrace. Get it together.
I usually have a super stable connection but sometimes large scale (i.e. 40 vs 40) pvp out in the world, there is some server lag and you can see people gripe about it in general chat.
It doesn’t always happen but it does more than is ideal.
It’s your system! there isn’t any lag… on a side note Blizzard keeps their servers in top shape! and I think you should apologize for your rude comment to them!
I hate to say this… but what do you expect Blizzard to do that is economically feasible? There hasn’t been a Game Server that can handle that kind of load that isn’t pixels and stick figures available for commercial use yet.
The closest you get is EvE Online, who use time dilation and effectively drop the game into a turn-based mode where 1 in-game second is spaced over several real world seconds or even minutes to keep the load from crashing everything on the server cluster.
Planetside does okayish, but large scale battles still have a tendency to turn into slide-shows.
I can’t think of a game that can pull off 80+ players operating in close quarters in direct observation of each other smoothly.
If you can, please mention it, I’d love to give that game a play.
Nope, it’s absolutely server side lag during the nazjatar pvp event. If the problem is too many people, they need to actually cap the shards. They forced this shard system on us, and cant even figure out how to load balance properly, which would solve this problem, but that would require a modicum of effort on their part, so looks like it’ll never happen.