Blizzard doesn't understand what made corruptions great

They’re doing this all wrong. The reason corruptions were one of the best systems they’ve ever made is for a specific reason that they’ve failed to include:

There was a downside to the corruptions.

That made it an interesting and fun decision-making process. Do I go for more corruption and risk the thing-from-beyond killing me in a key? It made it feel good to time a key with an insane amount of corruption.

Corruption is genuinely the only system in the history of the game that truly didn’t have a correct/optimized answer. There wasn’t some guide you looked up for the exact corruptions to play in every scenario. That made it feel fun and is likely the last time most players attempted to theory-craft their own builds. Now you just look up the best setup on wowhead. Corruptions were awesome.

I’d love for them to bring corruption back, but they need to do it right.

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I’d love to theory-craft my own build, but unfortunately, when I did that, I got 300k less hps because I chose options that seemed good but didn’t interact with the other 10 passives in the right ways.

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I dont think you really played that patch OP.

There was a correct answer to corruptions. It was fit as many twilight devastation as you could get and wear without dieing every pull. Tanks? Twilight Dev. Stack 3-5 of them and you were doing more DPS than your entire raid team was if they had zero.

DPS Stack as many as you can and Git Gud at dodging mechanics.

Healers? Well if the boss dies in 3 minutes instead of 5, thats 2 minutes of mana you dont have to budget for, so you can just rip big fat heals instead of trying to triage. Better stack twilight dev.

Tldr of it, twilight dev was overtuned. All the other corruptions were corner case in group play, and they didnt really have a downside once you fully upgraded your cloak, you just ran as many you could bring and not die.

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I miss when Infinite Stars were, ya know, infinite.

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Kiss/Curse mechanics are terrible and do not have a place in MMORPG’s.

If you want them, go play Path of Exile and enjoy the 2837492837429384 different KissCurse mechanics there.

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Corruption was fun. As long as they added the vendor and put currency on every activity you did (including PVP), then it’d be fine. Player power is fun.

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If you weren’t running Infinite Stars or Twilight Devastation (or maybe Gushing Wounds), then you were doing it wrong. Unfortunately, until the Corruption vendor showed up much later after loads of player complaints and unsubs, acquiring the gear with the Corruption you needed was an insulting process of RNG on top of RNG.

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They know exactly what they are doing and why my friend.

Yes corruption had that kiss/curse effect. For stacking it. That was interesting, and sometimes annoying. I will say with all the mechanics that current content have, adding the corruption mechanics would be too much.

It did. Certain class/specs did better with certain corruptions. Stacking Haste corruptions worked great for some. Stacking the bleed one was amazing for others. Stacking Twilight on a high HP tank like a DK was pretty great.

But, yes. Corruptions did have a min/max. And when you werent lucky enough to get your good ones to drop, it felt bad. Then they put the vendor in and it felt less bad. But, you had to farm currency to stack em. The other issue, was certain ones scaled utterly out of control for some specs. It was a balance nightmare.

… But the imbalance was kind of fun at times.

You have a weird idea of “fun”

Personally, I hated corruption

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many people at the highest level didn’t even play twilight devastation.

There were many specs/classes that at the highest end stacked

Expedient 3’s, Masterful 3’s, Gushing Wound, , Ineffable Truth, even Versatile 3’s for tanks. The patch was even evolving as it ended-- we started to see people experimenting with Surging Vitality 3’s for tanks-- it was a very, very large vers proc.

Extra stats are fun, and the way these corruptions allowed very big scaling was also fun. This variety was the fun.

Only the people that cared about parsing heroic raid and hard capping at +15’s (475 ilvl vault) cared about Twilight Dev 3’s.

and you still had the opportunity to play with some corruption with ZERO side effects.

All told, corruptions were good. and the kiss-curse and stat scaling is what made them fun.

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Can I get a primer on A) what the heck “corruption” is and how it worked, and 2) why everyone is talking about it all of a sudden?

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The memes from corruption was pretty fun, lol

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It was a very fun system: Stacking or not? There was also the imbalance provided by said corruptions, which did 80% of the fun of this system.

The planned return is underwhelming as they are just weapon enchants: No stacking, probably not as imbalanced as in BfA so less fun.
We’ll see how they’ll hold their ground against current enchants

https://www.wowhead.com/news/bfa-corruption-effects-return-as-new-enchants-in-patch-11-1-5-375650?utm_source=discord-webhook

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Huh, so that’s what people refer to it as?

Think I’m in the same boat, I’d like my powerups to come at no penalty. :thinking:

As someone who completely ignored all the corruptions when they were current, I have to say…lmao. :rofl:

Imagine bringing this nonsense back :crazy_face:

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The thing I loved about corruption is that I could remove it.

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Was applying and removing it as simple as that? No strings attached?

I haven’t played BfA past S1, just hoping the process of it all isn’t obnoxious.

:100:%

I wasn’t a fan of corruption, but you are absolutely correct. There needs to be a downside to getting the ‘power up.’

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Neat. So bringing back an old fun system but drained of all the fun. Yup. That’s my Blizzard.

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No, what made them fun was stacking the crap out of them and doing huge damage.

The negative effects were completely negated by the cloak.

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