Stakeholders know they’ll get filthy rich on the Microsoft acquisition so they have officially stopped doing anything more than the bare minimum to keep their game running.
Don’t expect any significant improvements or fixes to anything until months, maybe years, after Microsoft starts picking up the bill.
Once they own the product they’ll be able to see the long-term hemorrhaging of player counts, the increasing number of bots and cheaters, what the community thinks should be changed, and they’ll be able to foot the bill to make things happen.
Blizzard sees only the bottom line right now with the acquisition on the table, and improving the game does not affect that deal even a little bit. Microsoft wants their IPs regardless of the state of any of their products, so Blizzard can comfortably let all of them rot.
Of the 3 companies (Activision, Blizzard, King) I’m pretty sure Blizzard is the least desired considering how much more money Activision and King produce.
They already know all this. It would have been researched before a decision to start the acquisition was made. Historically though, Microsoft doesn’t tend to micromanage the smaller details when they acquire a new studio.
Well yeah, the only thing any publicly traded company beholden to is the shareholders. Its in the best interest of the shareholder to pad up the stock eval prior to acquisition. That’s why ATVI has been rushing everything they have out the door since the MSFT buy was put on the table. That buyout is the only thing keeping the company afloat really, the stock literally crash back in 12/21, it only bounced back because of microsoft.
I thought the merger was on shaky ground now that it looks like they’ll have to do more than just pinky swear they wont make XBox exclusives.
But it’s definitely buggier than it’s ever been. It used to be very rare that I’d run across a bug while playing. Now almost every time I play I run across something.
If Microsoft decides it is problematic that wow has been steadily losing market share and paying customers for a decade, they aren’t going to say, “Good job. Keep it up, guys.”
They will take into account the fact that most of those customers haven’t gone to other MMOs. If there were eight million or so people playing other MMOs, it would be one thing, but they aren’t. The days of twelve million people playing WoW was a brief period where MMOs, and especially WoW were a pop culture phenomenon. The pool of players for the entire genre isn’t near what it was for WoW at its peak.