As Season 1 of The War Within lurches forward myself, and presumably many others, have essentially “finished” the Mythic+ content, experiencing the dungeons in the +10-12 range which is functionally the reward and mechanic limit for the period. As our gear approaches and surpases the i620 range and we can enjoy the full breadth of BiS trinkets, tier set-bonuses, nerubian embellishments and the like, we have our first real holistic, encompassing view of how the spec plays and performs for the expansion. There is nothing we’re missing now - we have literally all we can have for the time being.
And we’re in some trouble.
We can no longer say “Well, it will get better with more gear”. We have almost all the gear. And we cannot say “Well, it will get better with set bonuses” as we have the set bonuses. And we can no longer say “Well with this trinket combination, or this specific raid drop, you can compensate for that area” because we have those things now. It’s not getting better from here. This is where we’re at.
We are definitively, without a doubt, unquestionably, incontrovertibly and objectively the worst Mythic+ tank in the game.
I don’t think this is any longer up for debate. Even the much-maligned Prot Paladin has several keys completed in the top world 20 (nice job, Goh and Growl!). We have Guardian druids completing +12 keys without a healer that even some of the top Brewmaster monks are sweating through. We’re not “near the bottom” or “potentially struggling”. We. Are. The. Worst. Tank.
Disclaimer - We’re not unplayable. I’ve completed numerous higher keys now with a veteran, premade group of friends. It’s doable. And even at my admittedly high Mythic+ rating, there are almost 2500 monks in the world above me, nearly 1000 in North America. People ARE making it work. If you’re dying in a +6 key it’s not because of Brewmaster. I’m more or less talking about 12+ here
First, I’ll going over our weakest areas, then I’ll offer some suggestions for improvement.
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Our self healing was gutted with TWW. This was intentional, as Blizzard wanted every tank to be more healer reliant. The problem is they seemed to have missed Blood DK, Vengeance DH and Guardian Druid with this memo. I can do maybe 700k-800k HPS to myself during big pulls, but it’s cooldown reliant and inconsistent. If you want us to have such little self-healing, please gut the other tanks too. This just feels unfair.
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Stagger is a really cool mechanic and I like it. But our stagger bar being capped at our max health feels restrictive. I hit max stagger literally within a single global in the highest keys and then I’m just taking full damage. I think stagger agility scaling needs to be adjusted, especially early expansion and stagger purification needs to be addressed.
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We can do quite high damage (we’re currently the highest DPS tank per the statistics) but the process is convoluted and locked behind specific spec choices. Our damage is also far too baked into Keg Smash. We need better options for sustained AoE damage that are more approachable and will offer better snap-AoE threat. Keg Smash radius is problematic.
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As a leather wearing tank with the lowest HP in the game, we need to be more evasive. Shuffle and Elusive Brawler are really cool mechanics, but not really doing their job.
So here are my suggestions in order of my own perceived importance. If every one of these things is addressed, we could be potentially overpowered. But I think each idea has merit individually:
- A Brewmaster talent that increases our maximum health by 20%. This would give us a larger stagger bar as well.
- Purifying Brew needs to clear substantially more stagger with each usage. It’s currently 50%.
- Celestial Brew needs to scale with purified stagger at a substantially higher rate. Our current Celestial Brew absorption shields are utterly laughable. If #2 is implemented and Celestial Brew’s ratio is tweaked, in concert, maybe this could be a meaningful button.
- Ox Statue Orbs need to spawn FAR more frequently. This was traditionally one of our most reliable sources of self healing through Expel Harm (or Spinning Crane kick). Now, I barely generate any orbs, and a 200,000 heal from an orb feels utterly negligible on 8mil health when I’m taking millions of damage per second.
- Elusive Brawler Mastery is SO bad we avoid Mastery like the absolute plague. I want all Crit/Vers. Right now, Elusive Brawler gives us increased dodge chance until our next dodge. I’d suggest Elusive Brawler be a flat 2-3sec buff that stacks up to maybe 3 times with a duration refreshed on each new application.
- Spinning Crane Kick is an awful button. The damage is terrible. Please buff Spinning Crane Kick and Rushing Jade Wind, I’d even argue by 200%.
- Keg Smash’s radius is too small for the current content in my opinion. It feels awful to essentially “miss” targets with Keg Smash because it’s sometimes as much as 60% of our overall damage / threat. If you’re going to make us THIS dependent on the button, please expand the radius.
- Charred Passions is a super cool talent that often isn’t taken because it adds up to about 1% of our overall. Buffing Charred Passions in concert with Spinning Crane Kick would be an elegant solution to several of our problems at once.
- Zen Meditation is a huge missed opportunity for it to be a super meaningful defensive cooldown. I’d suggest one of two directions:
- Make it a 3min CD, channeled, and while we’re channeling we stagger 100% of incoming damage and our incoming stagger damage is paused for the duration. Maybe a 4-5sec duration. Let me pull the entire entrance to Necrotic Wake, generate a huge threat lead with Weapons of Order and then Zen Med. Every other tank has buttons to do this pull except for us.
- Make it a 2min CD, channeled, and while we’re channeling every party member near us has their incoming damage diverted to the monk, and we stagger 100% of this damage for the duration. Give us a nice AoE group defensive like AMS, Darkness etc.
- Allow us to stagger some percentage of incoming magic damage. Please.
Those are my biggest gripes and suggestions so far. More health, more self healing, better stagger purification, make Celestial Brew Great Again, increase Keg Smash radius, do something with Zen Meditation and diversify our damage profile.
Brew has long been traditionally one of the least played specs in the game, even when it is relatively strong. By making it essentially the worst tank in WoW you’re punishing an already extremely small player base that have elected to try and make a complicated and somewhat demanding fringe-spec viable. I’ve seen your upcoming Anniversary Event changes. They’re insufficient. We’re drowning here at the highest end of play. I realize that very few players are currently engaging in the bleeding edge keys, and even fewer even play Monk at all, but you cannot let us languish this way deeper into the season. When we were all running 4s and 6s and 8s it wasn’t a huge problem, but now that we’re chewing into 12s and 14s our glaring issues are becoming insurmountable.
Signed,
A frustrated Brewmaster