Imagine a Police Department (that fights bad guys). You have the people in the field “fighting battles”, the call center which connects the notifications of bad guys with the heroes to go fight them. You also have all the admin people in the police department NOT in the field.
The point is that there are 3 roles that work with one another to fight bad guys.
Imagine if there was a shortage/need in any of these areas. The local city policy states:
- If you go help out in the field, you have to buy your own Kevlar vest and gun.
- If you help out in the call center, you have to bring your own headset and radio equipment.
- If you help out in the admin department, you have to bring your own office supplies/computers.
These 3 could translate to the cost/time involved in getting (Gear with secondary stats/weapons, potions/flasks/enchants/scrolls, etc.)
Now on top of this – if you ever help out in another area ,optimally, other than your preferred area, to help fight the bad guys as a community, you’ll get docked on your pay. Furthermore – if the need continues to arise for you to help out in these other areas, and you continue to take on a non-preferred role - the amount we dock from your pay will continue to increase and double each time.
There’s already a cost in taking on different roles should the need arise for you to help out fighting the bad guys – but on top of it, the system is designed to charge you when you do so optimally.
This would translate to the policy continuing:
Should you go help in the field - you bring your own sub-par vehicle. If you want the appropriate/optimal police cars - you have to pay.
Should you go help in the call center or department - you bring your own chairs/desks/filing cabinets. - if you want the appropriate/optimal items - you have to pay.
From a real – on planet earth perspective that sounds insane to me. Why would you not want to equip your police department with the best equipment that the city has been able to farm/tax/purchase? (regardless of who is serving those roles).
From an RP – video game perspective, I’m guessing there’s some benefit to this mentality - But I’m having a hard time seeing the benefit this provides to the community and how it makes things more fun.
If you don’t help out with other roles when there’s a need – everyone suffers. If you DO help out – you’re charged in various ways.
This is my understanding of the mentality behind charging players to be optimal when they change specs when they try and fighting bad guys “for the horde”/”for the alliance”/”for fun and blowing stuff up”.
Can someone help me understand what value is added to the game with this mentality?
Yeah yeah - it’s been worse in vanilla The point isn’t to compare to previous iterations of the game. The point is to understand how it’s beneficial to the game.