Blizzard addresses PvP gearing, but still misses the mark

This is a lie. You knew full-well what PVP players wanted before you even started working on the 9.1.5 update PVP update, but you didn’t deliver; what PVP players wanted pre-9.1.5 is the same post-9.1.5. Either you’re all just a bunch of blockheads that are hard of hearing or you’re deliberately keeping the PVP gearing system the way it is to support token sales. That’s right: we see your game. You’re not fooling anyone.

Pro tip: corruption is bad for business!

Oh my god – you do realize that a lot of those “Positive” responses were from trolls, right? Are you guys really this delusional?

This is fair – I don’t think most PVP players expect you to make major changes to the PVP gearing system mid-season; however, PVP players are still expecting to see some major changes come next season – and by major changes, we mean a lot more than a buff to honor gains!

There are so many things wrong here that it’s hard to decide just where to begin tearing this to shreds.

For starters, I think this sentence really is just as nice way of saying, “We really don’t have any intention of changing anything for the foreseeable future; we aren’t listening to the PVP community, and we don’t care about the PVP community (although we will certainly pretend to).

You need to stop treating PVP like PVE. PVP and PVE are totally different aspects of the game, and they require totally different gearing systems. Power gating, with the resulting gear disparity, is fine in PVE – it is a cooperative game mode, where gear is the ultimate reward; however, power gating, with the resulting gear disparity, is not fine in PVP – it is a competitive game mode, where gear is not the ultimate reward. What makes sense in PVE doesn’t make sense in PVP.

PVP is supposed to be a show of player skill, not player power. Thus, power gaps - if there will be any at all, mind you - need to be minimized significantly to help ensure that skill is the determining factor in a match, not power. This is why a lot of PVP players have been asking for a WoD-like PVP gearing system in SL – and they’ve been asking for a WoD-like PVP gearing system in SL since before SL even launched!

PVP gearing systems should work something like this: everyone can get BiS PVP gear sometime; better players get it faster; worse players get it slower – but everyone gets it eventually. This is necessary to ensure a more balanced PVP experience overall. PVP gearing systems will naturally exhibit gear disparity at the beginning of a season, when the better players get their BiS PVP gear first, and gear parity at the ending of a season, when worse players get their BiS PVP gear last. Two things are needed for this:

  1. Closing the power gap
  2. Removing the rating gates

Smoothing out the climb has done nothing to solve the problem; the power gap remains, and the rating gates remain – all of which is antithetical to the very spirit of PVP gameplay. PVP is supposed to be a fair competition of skill, not power. Player power should not be an exclusive reward in a game mode that is supposed to be competitive; granting %advantages to the winner and, therefore, %disadvantages to the loser is just utterly insane, and flies in the very face of the idea of a fair competition of skill. That you cannot understand this simple concept is quite telling of your incompetency.

We PVP players tend to prefer facts over faith. What you “Believe” is inconsequential. People’s actually experiences are telling a very different story. Have you tried a BG on a fresh level 60 recently, or are you just talking out of your backside? Even with a full set of maxed out honor gear, you’re still going to get clapped – so imagine what it’s like without even that much!

False. There’s nothing “Quick” or “Adequate” about honor gearing; in fact, the best move right now is to avoid honor gearing altogether and just jump straight into rated content. If that doesn’t tell you something is messed up, then I don’t know what will. Sadly, random BGs, epic BGs and Skirmishes – the most casual PVP content there is - practically requires you to be wearing rated conquest gear to stand even the slightest chance of being more than just a permanent corpse holding your team back.

Who is saying this? Maybe back at the start of SL, people were saying this… are you just now reading the beta feedback? Is that why nothing you do makes any sense?

You want to know why it takes so long to gear up? It’s not because of a lack of currency at this point in the game; rather, it’s because you don’t get very much currency (if any) when you lose - and you lose a lot due to the power gap you are so hellbent on keeping in the game!

What is this going to do? Who’s the idiot that came up with this?

Idiot A: “The people are complaining about the power gap and rating gates in PVP… so, what do we do about it?
Idiot B: “Let’s increase the honor gain by, say… 40%.
Idiot A: “Great idea – let’s be sure to implement it no earlier than the next patch and say we addressed the problem. That’s lunch!
Idiot B: “What if they don’t like my idea?
Idiot A: “It doesn’t matter. We’ll just say, ‘We believe we’ve addressed the problem’ and proceed to ignore the PVP community like we always do.

Given your response here, you’ve basically confirmed the suspicions of the PVP community: you’re not listening to us.

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