Blizzard addresses PvP gearing, but still misses the mark

I legit can’t believe that this is real. Like… WHAT? 200ilvl vs. 260 is good right now? The change is actually so simple: nerf honor and conquest costs for gear, buff honor and conquest gain slightly and remove the billion different ilvl tiers locked behind rating.

And suddenly what you have is players making alts, feeling weak but gradually at a good pace gaining power with gear and seeing/feeling that difference - I think gear discrepancy is fine, just make the gear WAY easier to get so that people can have stat huge stat progression AND be allowed to make as many alts as they want.

MAGIC, I know

Edit:

Forgot to include this, the above statement is flat out just wrong. If my LIFE was on the line and in order to save myself I had to beat a 200-245 ilvl player one million times in a 1v1, I’d do it.

Because there is nothing they can do; they will be one shot every single time. Characters with lower than 230ilvl are akin to fighting newborn infant newts, you step on them and feel horrible.

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