Elitism in gaming can occur when players use combat addons that provide a competitive advantage, as these players may begin to look down on and mock players who do not use the same advantages. This can lead to further toxicity within the gaming community, as non-elite players may feel ostracized or belittled. Additionally, the use of these addons and mods can create an uneven playing field, making it difficult for non-elite players to compete and potentially leading to frustration and resentment. This can also discourage new players from entering the gaming community, as they may feel unwelcome or intimidated by the elitist attitudes of some players. The use of addons that provide a competitive advantage can contribute to a toxic culture in gaming by creating divisions and fostering negative attitudes among players.
The toxicity that 3rd party addons breed (i.e. raider io, warcraft logs, and DPS meters, etc.) can have a detrimental effect on the overall gaming experience, as it can make the game environment hostile and unwelcoming for other players. Additionally, toxicity can also lead to a lack of community and collaboration among players, which can negatively impact the game’s social dynamics and make it less enjoyable to play. In today’s gaming world, toxicity is often seen as the biggest drawback of MMORPGs because it can discourage players from continuing to play the game and can also discourage others from joining the game. By removing these systems that are barring new players from entry into end game which ends up making them quit, the overall health of the community will be restored and will attract new players into the game since the bar for entry won’t be so high to participate in end game. Please do the right thing for the community health of the game by blocking the API for these 3rd party addons, before it’s too late.
The add-ons themselves are not toxic, it’s the players that are making them toxic. Besides, I don’t really care what anyone has to say about these add-ons, addons like Raider IO, Damage Meter, and whatnot are extremely beneficial for group content. It tells me who is underperforming and who is doing a good job. It also tells me if someone knows the mechanics of a dungeon just by completing it on a higher key level than me.
If you don’t want the toxicity then you have two choices. Either don’t participate in that content or join a casual guild.
I don’t see how new and casual players will be required to link an achievement before they are able to be accepted into a low lvl mythic+ or normal raid group if you removed raider io.
One glaring issue with raider .io is it’s automatic opt in. You have to make an account on their website, link your battle.net account, then go into their options to hide your characters. This is the direct opposite of what it should be. You should not have to jump through some third parties hoops to opt out of said third parties crap.
Yes, the point is though that before mythic+ score existed (and raider.io as an addon before it) the barrier to entry was players must link achievements of themselves completing the content previously before they would be invited to that group.
The equivalent of that now would be having to link completing the +15 achieve (or KSM/KSH) to get into a +5. That can, and will happen without mythic + score. Removing mythic+ score and raider.io from the game wouldn’t actually prevent people from creating some sort of ridiculous artificial barrier to entry. At the end of the day it’s a player/community problem.
I guess I’m the only person that just looks at iLevel when forming a lowbie M+ group, and I don’t always just take the highest I find either. Sometimes I’ll pick the Uber Leet high level guy and compensate with a lowbie.
You guys over exaggerate the hell out of these things. Stop watching mythic raiders and the world first race and maybe you’ll have a more realistic understanding of these addons.
I do very well in heroic raiding, I have bigwigs which i only use rarely for upcoming tank mechanic, which I could easily live without. I also use weakauras purely to track demon spikes uptime instead of looking at the buff itself, also something I can live easily without.
These addons are nowhere near as important as you make them seem, you are literally just bad players. If you read about fights before going into them, came up with strategies with your pug rather than dropping pools anywhere and communicating, you’d perform a lot better.
What’s toxic about a dps meter, or ratings addon? The thing thats toxic is someone joining a group, underperforming and expecting the group not to remove the problem and instead have the other 20 people carry them.
Focus more on using the tools to get better, since that’s the true benefit of their existence. As for toxicity, is this your first time interacting with other people online? Not trying to be snarky here, but it’s been this way to some degree for the entirety of its existence. Part of progressing isn’t just the work you have to put in to learn fights and play your class “correctly”, it’s the work you have to put in to find people to do it with. Try some guilds out. Help people run things you might not feel like running once in a while. Buff strangers. Stop to help someone you see struggling with a pull out in the wild. It won’t always amount to you getting something in return, but at least you can feel like you’re being the change you want to see in the community for the better.
So many people complain about “muh community”, while so few want to invest their time in creating one they want to be a part of. An MMO is not simply millions of people all lined up waiting for you to login so they can help you get gear. If you don’t interact with people beyond showing up for loot time, then yes, they are going to judge you based on your IO or some other arbitrary thing, because they don’t know you and have nothing else to judge you by.