Blizz too stingy with raid loot

These drop rates are pathetic … it takes hours to clear, and it just doesn’t feel rewarding. We just killed Raz with a 14-man raid team, and we got two pieces of loot! Maybe I’m wrong, Blizz, but why not double the loot rate for raids for the rest of the season to see what happens? Just try that …

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Ion put all bets on the m+ pony.
By now everyone should realize this

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Ya Raid loot is pretty pathetic

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yeah… I’ve never been a big fan of M+
but sadly the way things are now, M+ is just so much better for getting geared up there isn’t much point in raiding other than to fine tune your gear and pick up a couple BIS pieces.

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Yep, and there’s just no winning with it, either. You let M+ be just as if not more rewarding than raid, no point in raiding. You let raids have just a slightly higher ilvl than M+, and the “raid or die” complainers come marching out waving pitchforks and torches.

It’s a nightmare. M+ is an admirable idea, letting dungeons be relevant and all, but the execution is all kinds of flawed and I have no idea how to fix it beyond making M+ gear have a lower ilvl while outside of an M+ like how PvP gear works, but then you’d just get complaints about how M+ people get screwed for world content or whatever…

It’s just a giant mess and I don’t see M+ and raid coexisting without one taking a massive L.

Edit: Even tier isn’t incentive enough to raid with the catalyst, which pretty much everyone universally agrees is coming out way too late this season

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Yep this leadership crew has ruined wow and it’s such a mess there’s really no fixing it

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I just wish we had an upgrade system like mythic+ and rated PvP. Then the drop rates wouldn’t be so bad, as instead of having to completely replace gear each tier you could upgrade them as needed.

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M+ is the better version of WoW endgame in 2022. More people enjoy it, less people enjoy raiding.

If anything, its raiding and its execution that is flawed. It only appeals to a small part of the population, and doesnt appeal at all to new gamers. Yea, you can throw tons of gear at it to try and make people do it, but thats just putting lipstick on a pig. People nowadays like smaller chunks of gaming, and the ability to get said chunks down without a lot of wasted time. I can do a M+ in roughly 30 minutes and then do something else, then do another later. I’m not forced to sit at a PC for 3+ hours in a single setting, doing the same thing over and over. This was peak gameplay in 2004-2010, but its very obviously not what people like in 2022.

Raiding really needs to be broken up into smaller chunks that are easier to get into if it hopes to compete with M+, which I think is going to continue to grow in popularity over the course of WoW’s lifespan.

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I think the ilvl is fine; they just need to offer more loot per boss in raids. Otherwise, raids will die.

They should add raid currency you can then exchange for appropriate raid gear, when you have enough.

Nobody loses.

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Excellent point, and that’s why I think raid ilvl is fine so no one feels forced to do it. However, just like you said, dedicating this much time commitment for a raid should be balanced by offering more rewards, at least in terms of quantity so that people who joined it don’t feel they wasted their time.

Imo for tier bosses the tier drops should be in addition to the normal drops and not replace them.

So a 20 man would get 4 normal drops and 2 tier tokens.

With loot lockouts being a thing raids can/are able to be done, especially pugged, in chunks.

Mythic is the only one that can’t, and to be honest a majority constant swapping pugs likely won’t make past 2/8.

If you open mythic for cross-realm and let the lockout be like heroic, I think there will be a lot of mythic raiding communities out there. It would be great for the game as it removes the strict time schedule and people can sign up for very different times every week. Yes you won’t be swapping people like in HC or Normal but it’s very doable with community managed teams.

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Cross realm for sure. No idea why that wait still exists.

Raid ID lockouts I’m not so sure, I think they actually help keep groups together which is needed for the harder bosses.

That said, I think they need more skips/less required boss kills to access other bosses so extending for months is less of a thing. There is no reason after Eranog a guild shouldn’t be able to go to any of council, Daethea, Terros, Senn, Kurig.

After 1 deatha and Kurig kill let the door always be open to brood.

After 1 brood kill let the drakes fly you from the little camp after Eranog to Raz without having to rekill brood.

Then guilds don’t have to extend and players could try and get other bosses down during reclear without being forced to clear the whole raid again.

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Raid loot needs to be at least doubled to be on par with +

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You know I think Blizz is definitely behind on at least experimenting with things. Mythic raiding format has been the same for like 15 years. I’d rather they experiment with some of these ideas and see what works and what doesn’t.

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People have just gotten tired of never being able to do anything else besides raid from 8 - 11 on Tue and Fri (or whatever raid days are). No one wants to schedule their life around a video game. Well some people do but youll find they dont tend to have families and when they do theyre not soending nearly enough time with their kids

I’ve said this for years. We should have more, but smaller raids. Four bosses instead of 8, and release two raids per patch at the same time, or at least a few weeks separating their releases.

Another complaint is the sheer physical size of some raids. Not necessarily the boss rooms, but just the lead-up to them. Confusing corridors, no clear direction to the next boss, sometimes a ton of trash that are often more dangerous than the boss, etc.

The entire raid system needs an overhaul.

Oh boy am I glad I didn’t even try raiding beyond the first day. 2 pieces for 14 people is indeed stingy.