Blizz tells gamerrant they want Wrath to "Feel like vanilla"

The dev (initials B B) told them in the interview he wants to continue removing things that “don’t feel like vanilla” from Wrath, so expect more absurd changes to come.

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An entire community (Except for a few) United against one man. Blizzard has accidentally achieved what they lie about wanting to achieve…solidarity. Havn’t seen that since that one Andy dude managed to convince them to put in daily instance caps back in classic vanilla. They started banning anyone that brought his name up lmao.

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Maybe they don’t know anymore because the people who originally have worked
on these expansions are all gone lol. It’s some weird made-up dream these dudes happen to get their hands on and are now twisting it in the way they want or something, no clue.

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I think you just have some overzealous Devs that just want to put their stamp on things. Problem is people don’t want their stamp they want the game they played. Classic in my mind isn’t really the place to do that.

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Some of the original devs are here actually, the ones that worked down stairs on the tedious work the big guys didn’t have time to do that required little skill, and brought coffee up to them sometimes. ""I was here during the original wotlk, I am qualified to change it this time around’’ Me: ‘‘Uh… weren’t you like, the janitor or something?’’ lol.

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Interesting. I read those entire articles and not once did Blizz tell gamerrant they want Wrath to “Feel like vanilla”.

Maybe peddle your absurd lies to people who can’t actually read. :rofl:

Nice zing, but let’s not try to pretend it’s the developers who loaded the game with tacky monetizations. I guarantee you the people who dreamed up all the bastardizing microtransactions couldn’t care less how the game feels. In the article, it’s the actual devs talking.

This is literally just them being consistent for once. The in-game quest helper wasn’t added until the ICC phase in 3.3.0 along with dungeon finder. They’ve obviously taken a strong stance against dungeon finder because it changed the game so much, and they’re trying to keep the game feeling more like it did at launch.

I personally wouldn’t have minded if they kept the newer quest UI in, but I’m very happy that they’re leaving it out. Anything that makes the game feel more like early Wrath is a good thing!

…The implication here being that Wintergrasp would be fixed if they allowed faction transferring? Why aren’t you happy with being able to create Horde and Alliance on the same realm, with a 50-character limit?

I can’t take you seriously. :rofl:

This isn’t a democracy, and that’s a great thing. We’d just have another Retail if everyone got their way, and that would be hot garbage.

PvP was designed in Vanilla with this in mind. When you need 20-80 players all in one spot at one time, cross-realm grouping becomes absolutely necessary. Also, battlegrounds weren’t meant to have pre-made comps. There isn’t a specific number of tanks/runners, healers and DPS needed for a battleground. Dungeons require the coordination of the players to make sure they have their bases covered with roles. PvP does not unless you’re doing arenas.

The irony is palpable.

Ahh, still spreading this lie I see. Well, the only people who will actually believe you are people who have no clue what Mythic+ is, or who haven’t read or understood that article. I’ve got to wonder why those are the people you’re trying to convince…

The articles said nothing like that. OP’s just a brazen liar.

It was only present for 25% of Wrath’s content and less than half its lifetime,

and it was an Activision change. You should never have assumed that it was going to make it in the game by default.

Do you have a link to that? Because those words literally don’t appear in either of the articles you linked, even though your quotations suggest those words were written verbatim.

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Leveling is just doing the same thing over and over, too.

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Would you like to borrow some hand soap and a small rag?

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How badly does Brian B want twitter followers? It’s not working very well.

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Actually, their comment makes perfect sense.

Gotta admit, I laughed at that one.

They don’t know because they’re not listening to the majority of players, which in turn ticks us off.

That’s relevant to this situation. Why would Blizzard remove that in-game quest helper if players have already been using Questie? Quest Helping addons have always been part of the game - even back in Vanilla, which seems to be where they’re drawing much of their ‘inspiration’ for this rendition of expansions.

Levelling 1-60 in Vanilla was about 95% of the game for MANY players.

Well what’s interesting is that Brian apparently worked at Blizzard since 2006 - which is before Lich King, but after most of Vanilla; a time that he, and the team, is apparently trying to make the rest of the game reflective of. A TIME WHEN HE WASN’T EVEN AT BLIZZARD.

I can definitely appreciate that - you work hard, get hired by a company to make video games, you will want to make your mark. However, “Classic” is not the place for that.

No, if everyone had their way Blizzard would implode.

PvP in Vanilla was designed more as open-world combat than battlegrounds. Cross-realm came in because… why? Because we need more people to group up with? Kinda like what we’re experiencing right now in PvE which can be remedied by… DUNGEON FINDER?

It doesn’t matter what content was around during Dungeon Finder’s implementation. If it DID, we’d see that the game was in a content drought, which usually makes people leave games, but we saw an INCREASE in subs AFTER it was implemented and they held steady until into Cataclysm.

It was planned to be implemented back in Vanilla, which was before Activision took over.

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Heh, it’s fine. Just a very easy indicator of people who didn’t play Vanilla.

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What lie? It is what they said they wanted to do. I mean you can keep denying what mythic+ is as a system… but a simple google search shows what it is, and if you presented both to somehow who doesn’t have bias they would say what they want to do is what that system is at its core. Feel free to keep denying it. I’ll see you in Oculus + 5 during ICC yeah?

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Be careful if you dont agree with zaalg and his RDF Knights of the round table then you obviously didnt play wow. Lol

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If you level multiple characters, yes it is. However, I wasn’t talking about that. I was talking about one character, but I’m guessing you knew that. So you will try to boil down leveling to doing the same X amount of quests over and over. Well, you can boil raiding down to that too. Same with PvP. Don’t try to play semantics with me.

I’ve got plenty, thanks!

They added battlegrounds because PvP happened sparsely, and it was almost always unfair (capped players griefing people trying to level). Adding battlegrounds allowed people to electively PvP with a structured objective and without an overwhelming level disadvantage.

The game actually needed this system for people to experience consistent, level-appropriate and balanced PvP.

None of this stuff applies to dungeon finder. Firstly because PvP is putting you against other players, not NPCs, and secondly because dungeon finder isn’t needed for a balanced PvE experience. It’s less convenient but in principle, balanced and consistent PvE is actually possible without an algorithm to make your groups. Unlike PvP.

You’re completely missing the point. I’m not saying that which content it was accompanied matters. I’m saying that it was implemented in very late Wrath on the leadup to Cataclysm. By any objective measure, this feature doesn’t need to be included in Wrath Classic for the experience to be “authentic”.

Do you have a link or a quote for me?

I will admit that I’m terribly wrong and that you were right all along, if you can prove this statement. They never said they were implementing Mythic+ into Classic. In fact, they never even mentioned Mythic+ in the article.

So until then, you’re a bold-faced liar. :rofl:

I found source saying it was 3.2.
Not that its fully relevant, but still.
https://au.finance.yahoo.com/news/2009-06-23-patch-3-2-will-show-quest-objectives-on-the-world-map.html

What is up with this double standard?
So it’s okay for PvP to be remote queue, cross realm and even cross faction, AND arema but it is not okay for silly dungeons? tf!?

and we aren’t going to go through all class balance patches which are in fact game changing elements. RDF is an accessibility tool.
Tool that will allow everyone to play together, without feeling obligated to use BulletinBoard.
LFG tool SUCKS right now and I have already shared this feed back with CC. It’s a VERY VERY bad tool with minimal functionality.

IIRC, it is a setting menu that you could have disabled. So instead of us both having what we want, you think it’s appropriate only for you to have what you want. Nice.

It does not affect me 1 bit really. But it doesn’t mean it doesn’t affect others.
What if you are full SWP Alliance, but your friends or whatever are all on another server differnent faction. You may be okay with throwing away years worth of progression, but not others.

It’s a very unnecessary restriction that serves no purpose whatsoever. All it does is limit player’s opportunity to play what/where they want to play.

Elaborate.
Because irght now, I’m leveling an alt. 55 druid. I haven’t typed a single word in chat in past 2 weeks, as I have only may have seen a single digit of other players in the open world. I play FULLY 100% solo simply due to the fact there are no point.

Even if there are people of my level, it is massive inconvinience for them to fly to that 1 dungeon on another continent just for 1 item or 1 quest. RDF will literally allow me to actually play with others.

Again, just because one may not use it, do not take it away from others.

were or weren’t is irrelevant. It is what it is.

Exactly. Everyone can join. Sure, you need more people, but you’re pooling them from across 300k+ potential playerbase, meanwhile to run a dungeon, you must have every role and if you’re looking for a tank who is currently online and wants to run it, you’re pooling from like 5 tanks at most.

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There’s a lot of endgame content that’s not repeated. Leveling 1-60 is just the tip of the iceberg when it comes to content that remains to be seen.

I’m thinking you struggle with math.

curious what you think the biggest % of the game was for the average player (and we already know it’s not raiding even blizzard said part of the reason LFR came about was the small raiding percentage? )

No… no it didn’t. There’s literally videos showing epic PvP battles from Vanilla.

So, you’re saying that PvE is balanced? That everyone has the same level of opportunity to experience all content?

It was in Lich King for just over 48% of its lifespan.

Objectively speaking, yes, it does. It was part of Lich King, and was a defining feature for many (myself included) so not having it in “Classic” removes authenticity.

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What endgame content isn’t repeated?