Blizz Survey of New Classes

According to Icy Veins, from a post on Chromie.de, Blizz sent out a survey to garner interest in some new classes:

-Tinker
-Bard
-Gunner
-Astrologian
-Necromancer
-Battlemage
-Witch

And more! Links below. You might have to have Google translate Chromie.de.

https://www.icy-veins.com/wow/news/blizzard-survey-hints-at-new-classes-or-specializations-considered-for-world-of-warcraft/

https://www.chromie.de/world-of-warcraft-blizzard-testet-neue-klassen-wie-totenbeschwoerer-und-kampfmagier-was-koennte-wirklich-kommen/

2 Likes

This sounds kinda fake, but alas.

I feel like gunner is just a hunter, Astrologian sounds like a druid, necromancer is just unholy DK spec expansion, battlemage is just a shaman, and witch is just something between a mage and a shadow priest.

Tinkerer would be neat and different. Bard would likewise be neat as a support/healer class.

4 Likes

I’m torn between thinking it’s fake because there’s no way that a content creator would bite the hand that feeds it by leaking confidential information and slapping their logo all over it and then thinking that, no, some people would definitely do that. :woman_facepalming:

2 Likes

Yeah, I get the “fake” vibe from it as well. Some of these sound like RP classes to be honest. Bard and tinkerer would be neat, especially since people have been asking for them for a long time.

But I don’t really know how Blizz would deal with adding new classes. They have trouble managing the ones they already have. Instead of add new classes that they won’t be able to balance, I’d rather see that energy placed in adding some “racial flavor” to the classes that already exists. But that won’t happen because they want the players to have a homogeneous experience.

Wow, I just reread that. It’s too early in the morning for me to sound that negative and bitter. Unfortunately, I do think its a valid perspective.

4 Likes

I think the fact that race-class exclusivity is becoming a thing in the past means we won’t get this.

1 Like

If blizzard made a gunner class that didn’t rely on elf styling or wannabe rexxarism, then I would switch to it probably just because it would hopefully fit my identity better.

Bard is a solid option. Tinker is as well, I suppose. Any of these are theoretically possible and can lean into a core identity.

Some of the current classes are almost archetypal. Mage, warrior, and rogue embody so much and have such great potential for different interpretations. Battlemage, then, is probably better served as a spec and hopefully with a different name.

Idk. New classes are all well and good but I think soon enough they’re going to be as impactful as new races. Which is to say not really at all. Less exciting. We need new ways to augment existing characters.

We need multiclassing.

3 Likes

I saw that thread in the GD. It sounded super fake. I like some of the gunslinger and artficer/tinker classes. I highly doubt the survey is legit though.

4 Likes

Bard is the best, I wish to attack enemies with a guitar

Overall the prospect of a class with a broader fantasy would be cool since the previous two classes, evoker and demon hunter, have been so laser focused on specific races/lore contexts.

Tinker is an extremely common suggestion but I think it suffers a bit from that narrow fantasy, since tech warriors are mainly a gnome/goblin thing and maybe draenei/undead/dwarf. I’d rather have one of these more universal class ideas for a change of pace.

Witch is an odd one, since it is sort of a gendered class title? Yes I know some male neo pagans call themselves witches but still.

Gunner and necromancer clearly have heavy overlap with hunter and dk but I know tons of people want a cloth wearing zombie summoner… I could only get into a gun-focused class of they rework the sfx those latter day weak pops don’t do it for me

4 Likes

Bard class and you can compose a melody like in animal crossing for all your spells and mine would be my heart will go on.

3 Likes

I have said it before, and I will say it again.

Class Skins, rather than New Classes. We have too many as things stand, and Blizzard struggles to balance the Classes that we do have.

Only the visuals for the spells change, the damage type does not.


Warlock Class Skins could be Warlock, Necromancer and Conjurer.

Warlock is the baseline.

Necromancer replaces Fel and Fire-themed spell effects for Cold/Ice spell effects. Demons are replaced by Undead. Let’s go. Skeleton Mage for the Imp. Skeleton Soldier for the Void Walker. Wraith or Ghost for the Fel Hunter. Banshee for the Succubi. A skeletal Death Knight or something special for the Fel Guard.

Conjurer functions like a Mage who went all in on summoned Elementals. Shadow and Fel-themed spell effects are swapped out for Arcane and Ice spell effects. Demons are replaced with Elementals. Lil’ baby Fire Elemental for the Imp. Ice Elemental for the Void Walker. A Mana Elemental for the Fel Hunter. A Wind Djinn for the Succubi. A Magma Elemental for the Fel Guard.


Mage Class Skins could be Mage, Blood Mage and Technomage.

Blood Mage replaces Ice and Fire spell-effects for Blood-themed effects.

Technomage uses technological devices in place of Spell-Effects, grenades, staves made of gems and technological devices, steam-punk-like aesthetic.


Priest could have Priest, Sunwalker and Tide Sage.

Sunwalker replaces all Void effects with more Light and Fire-like effects, Shadow Form becomes Light Form, etc etc. This works not only for Tauren, Draenei and Light-Forged Draenei, but offers options for more shamanistic races being priests who may flinch at dabbling with the Void.

Tide Sage replaces Light and Void effects with Water and Lightning effects, Shadow Form becomes wreathed in mist and small electrical effects, Holy Smite instead summons water. This not only works for Kul’tirans and shamanistic races, but for races who may not have a strong tradition with the Light.


Warrior could have Warrior, Spell-Knight and Totem Warrior.

Spell-Knight adds arcane-like effects to the Warrior’s attacks and abilities, to represent the use of the Arcane to improve and expand their repertoire on the battlefield.

Totem Warrior adds dashes of fire and electrical magic to their attack, representing their use of Spiritual magic to improve their abilities on the battlefield.


Paladin could have Paladin, Void-Knight and Firebrand.

Void-Knight is a fairly simple explanation of swapping out the Light-themed spell effects for Void-themed ones. Be the Anti-Paladin your mother warned you about.

Firebrand replaces the Light-themed effects for Fire ones. Works both for the Horde and for those who see the Light as a scourging flame against the wicked and the corrupt.


Death Knight could have Death Knight, Goreblade and Blasphemer.

The Goreblade is an avid follower of the Knights of Blood to the point even the disciplines of the other Knights is corrupted by their devotion. Undead minions from Unholy are replaced with bloody versions, or blood slimes and slime-giants. Frost spells from Frost are replaced with red ice and sprays of frozen gore. Their blood abilities are even more gory than before and are accompanied by great gouts of blood and bone.

The Blasphemer took their Undeath to a whole new level, corroding and corrupting everything they touch. Unholy-themed, all their blood effects are now rotting greens and blacks, their frost effects are glowing green crystals or spews of bile-green fluids. Their undead companions radiate clouds of pestilence or leave patches of bile and corruption in their wake that, mercifully, vanish shortly afterwards.


Rogue could have Rogue, Bandit and Shadow Blade

Bandit could apply more sparks and flame to their effects to reflect a more earthy, less magical take on the class, using the tried-and-true method of fire and low blows rather than supernatural attacks and illusions for their abilities.

Shadow Blade goes in the opposite direction and leans heavily into shadow and void-themed spell effects added to their attacks and abilities to ham up their reliance upon magical assistance to push the envelope further.


Demon Hunter could have Demon Hunter, Void Hunter and Argus Sentinel.

Void Hunter is a Demon Hunter who has realised the next great threat to Azeroth is the Void and so dabbles, learning to channel Void energy much as they once channeled Fel from the ‘Demon Within’, replacing their green Fel abilities with vibrant purple Void energy instead.

Argus Sentinel is a Demon Hunter who dedicated themselves to not only policing other Demon Hunters and making sure their Runic Tattoos remain sufficient, but has begun to question if the Pantheon of the Titans really is capable of being trusted. Taking the energies of Argus into themselves, the red energies from the core of the Legion’s central command infuse them, granting red lightning and glows to their abilities instead of the green Fel-Flame their kind are normally known for.


Monk could have Monk, Blade-Master and Spirit Walker.

Blade Master would not be that different from the Monk, but rather than Flurry of Blows and Spinning Crane Kick using the Monk’s fists and feet, it would use their weapons, with Flurry of Blows being multiple fast strikes with the weapons, and Spinning Crane Kick being a rip of the Warrior’s old favourite, Bladestorm. For other abilities, like the Chi Lightning, the weapon itself serves as the attack, with the Chi Lightning having the Blade Master hurl their weapon at range and manipulate it telekinetically to attack the target.

Spirit Walker focuses more on being a beacon for the Ancestral Dead and protecting places of respite for the dead, having a far more spiritual theme to the Class’s abilities, like the multi-form technique of the Monks instead summoning two ghostly apparitions of the Caster’s race to assist them, and their Chi abilities taking the form of black and white energy rather than mists.


Hunter could have Hunter, Gun-Slinger and Ranger.

Gunslinger gives access to pistols and basically uses them to dual-wield for most of the Hunter’s ranged abilities. This alone might be the sole Class Skin that doubles your rate of fire but halves your damage to make the mechanic work, but otherwise I see no issues with this.

Ranger removes the magical nonsense from Hunter abilities and brings the class down to a much earthier feeling. No glowing turtle shells or anything like that, but more audio cues to help down the attention drain when the screen is already full of more flashing colors than a fight between half a dozen rainbows.


Shaman was a toughie, but I think Shaman, Light Shaman and Void Shaman would work decently here.

Light Shaman infuses the Shaman’s spells with Light, lightning is brighter, Lava burst is a gout of light rather than lava, Water spells are infused with motes of Light that give it a golden effect, a more Draenei take on the Class but also one for Shamans who want to embrace the more positive side of the religion.

Void Shamans or Dark Shamans use the darker side of Spirit Energy, Entropy, to bind and force Elementals to do their bidding. Their spell effects are all darker or replaced with Void versions of the spells to represent their use of the Force of Entropy, and their Elementals are visibly shackled and chained with crackling chains of dark energy.


I have been staring at the screen for half an hour and, for the life of me, I cannot come up with alternative class skins for Dracthyr. Somebody else whose brain is not poisoned or who has more than three functioning brain cells pick this up and run with it.

4 Likes

4 Likes

I 1000% endorse this idea and I demand that it happens. This would perfectly suit Kina. I actually took the mountain thane hero talents just so I could have the lightening spell effects. Yes, yes, I know slayer is preferred blah blah blah. I have never claimed to “play the game right.”

2 Likes

From that translation:

Bard: Supporter, Healer and Tanks, that utilize the Song of Azeroth to cast mighty spells, support their allies and weaken their enemies. Bards shine in a group, empowering and improving the spells of others and at the same time bringing numerous songs and auras to help their group reach new heights.

Kinda interesting that the Bard would be the first class with no damage spec. Though admittedly I never played the Evoker “support” spec so idk if it really feels different from dps, especially if solo.

They have a few based on “titan powers”:

Prismatic : As heirs to Titanic Power, Prismatics are carriers of cosmic powers that can not only be used in their purest forms, but their transcending powers can be merged to new powers. They refine and focus the power of life to heal allies, or the powers of order to protect themself, or they merge the combined powers of death and shadow to deal damage to enemies.

Titankiller : Titankillers combine the sword fragments of Taeshalach and Gorribal to use the powers of Gorshalach and connect to the cosmic powers of the Titans, to destroy any threat to Azeroth.

Artificer: Melee-based Tanks, Damage dealers and Healers, that use a mix of handmade machines and titan-technology. Mechanic-reactive gear is the foundation of their power, while utilizing new weapon types like extendable flails or reactive shields. This class is on the frontlines of battles and protects and supports their team with their inventions.

Which again, have that feeling of “overly specific class concept” which I don’t really want… I know titan stuff is a focus of the current arc, but they’ll end up feeling like monks/dh once the story moves past their relevance. Not that I dislike things like monks altogether, they just have a feeling of weird time capsule class permanently stuck with MoP themes which are rarely revisited by the story.

also random Necromancer thought: idk how to make this sort of class idea work without it just feeling like a demonology warlock. I find the “horde of minions” gameplay of demo kind of unsatisfying, since you’re just constantly throwing out little guys which last for brief periods.

It might be interesting to have more permanent minion armies, but I guess a persistent gang of 10 skeletons might feel a bit disruptive… and maybe performance heavy if you have a whole party of necromancers commanding a stupid number of corpses. Alternatively, finding and reanimating powerful corpses as a sort of ghoulish version of hunter pet taming could be really cool, especially if you could keep them around like you do hunter pets. Having undead-versions of iconic NPCs as pets would be unique. The “customize your pet” aspect of pet classes is really fun, but hunters are the only ones who really get to explore it, and even they have a relatively minor amount of pet interaction compared to the old days of finding the right food to feed them and collecting grimoires to teach demons spells.

2 Likes

Bard and Tinker sound fine. Everything else sounds way too specific and/or already filled by another class.

1 Like

Tinker is a terrible name for a class! You will not change my mind!

“I love playing on my Tinker!”

“Hey guys, who wants to carry my Tinker?”

“Let me get my Tinker!”

“Lvl 19 Tinker twink lfg!”

May as well make a magic water class called “Moist!”

:nauseated_face:

Steam Warrior or bust. I wanna actually use mechs for their intended purpose instead of just as mounts.

3 Likes

“Steam Warrior” can be a spec for the Moistmancer class.

3 Likes

This whole thing seems off. Most of the class descriptions just describe already existing classes.

Battle Mage is just the description for an Enhancement Shaman. Nothing short of making them…

huh…

What if this isn’t for full classes but more “hero” classes? At least that’d sort of make sense. I guess.

1 Like

God, but I would commit unspeakable things for the ability to jump into a Goblin Shredded or Gnomish Battlesuit as a Gnome or Goblin and just go haaaaaaaaaaaaaaard in the melee against the big beefy races.

“Nobody’s taller than the last Gnome standing.” -Anonymous Gnome Steam-Warrior.

5 Likes

Tbh I been expecting we would see new classes in the future that have a support spec like Aug Evoker.

All of them but bard seem mostly redundant and could just be class skins or expanded hero talents.

The one I think sounds great is bard and having it tied to Azeroth sing song music magic is neat. Then we all agree that Sargeras and the Jailer was right, Azeroth needs to die because Azeroth taught Juspion to sing Kiss by a Rose

1 Like