RBG’s are what has kept me playing wow for so many years now. I very much approve of a solo queue, even though I recognize it will likely kill the premade bracket.
That said, the capping speed (especially this one), movement speed, and RNG power-ups will KILL the solo-queuerated bracket. I would prefer it stay 10 v 10, but i won’t be tooo upset at 8v8, but please don’t add all the silliness. It works great in a random brawl, not a rated queue.
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IMO, the capping speed could be moved to 5 seconds. It can be hard to stop caps when you are in a team fight because of the GCD. And 5 seconds might help reduce how effective CC capping is for some specs.
I like the fast mount speed for being able to get to the right place at the right time, but it might be best if a bit slower. When you are guarding a node, it can be hard to get a cast off before they are right on top of you which kind of gives a pretty big advantage to instacast classes over classes that have to cast.
Try polymorphing someone riding by on a mount. 
Also, someone made a good suggestion to slow down the mount speed when the rider is put in combat, not just snared.
The power-ups are a way to equalize comp disparity in the BGs. The invis helps a non-stealther compete with a stealther when heading to a node that is about to come active, for example.
IMO, the power-ups are fine but I can see why people might not like them.
8v8 feels like the right size to me and I like how everyone fits on the final scoreboard. 
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What I like about the blitz is that, like rated, everything feels more “even”.
But I don’t like the pace. Everything is just too fast. I think a true solo-queue rated battleground would be better than Blitz going live as a rated option.
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Absolutely. Since the Blitz was down for awhile and the weekly is random BGs, I did some random BGs and remember how stupid it can be.
Popping consumables and killing three undergeared people in less than 5 seconds just isn’t very satisfying to me.
As far as pace, mount speed in random BGs now feels like you are running in water. I think the flag cap channel needs to be increased. Maybe mount speed can be lowered a bit, but it needs to be fast for the Blitz to work, IMO.
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I think for me its just lost that new car smell already. 
Here is the issue, the speed is there for a reason. Longer games can equal more likely to have leavers especially in lopsided games. With solo queue modes pace matters. If games are to long it can deter people from playing because it’s RNG on who you play with. At faster paces if you are losing bad the game is over quick and you can move on.
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My opinion is the pace is perfect for a solo queue format. The changes to the maps are as well. The only thing I think could be done away with is the power ups, but some of them can help make up for what teams may lack in team comp. For instance if you have no stealth players on your team, there is still a powerup that can kind of help your team with that.
8v8 is also fine. I think the 10v10 format even hurt normal rated RBGs. As silly as it sounds 10 players is to many. I have been an advocate for 6v6 for a while, but 8v8 works I think. The healer to dps ratio is fine.
I think there is a thinking that just taking the 10v10 normal RBG format and turning it into a solo queue mode would work. I am not sure that is the case.
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I think Blitz will do fine as a brawl. But it’s too silly to be taken seriously as a rated option.
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just add rating and mmr to normal random bg, and make it solo/duo/trio queue max. trio reqs healer.
but im happy with blitz too
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How are you guys getting flag maps? I’ve done maybe 30 bg blizz and im pretty sure 90% of my games silvershard mines and ive never gotten a capture the flag map.
Very rare to get capture the flag maps in blitz. As far as I know, you will only get them if there’s a tank on both teams so if you want to get them more often you’ll need to queue as one.
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Nah ive gottten plenty with and without, lots of eots, and a few wsg
WSG and Twin Peaks are flag maps. You cannot get these without a tank on both teams.
EotS is not a flag map. The flag in EotS is bait, you really just want the bases.
i quite like the speed. i like the faster games coupled with more meaningful interactions both with the objectives and players. sometimes it feels hopeless as a healer in bg’s (rated/normal) if you’re relying on one of the other more mobile healers to get somewhere and they can’t or don’t for one reason or another. at least now i feel like i can get to a fight/node fast enough to have an impact.
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I’m sure I’ll get used to it. I haven’t been playing it as much since season start. Overall I do think Blitz is better than randoms.
My problem with blitz is how it negated a lot of feral advantages in a battleground.
Stealth? Not really a huge advantage with all the see through stealth orbs.
Speed? Not really an advantage now that mounts run a ton faster.
Honestly, I’m not sure what feral brings to the table that makes them stand out other than cyclone. And taking cyclone means you give up big improvements in other areas.
And unlike balance druids, feral needs to leave their cat form to cast cyclone. So it’s honestly not a huge advantage.
I don’t know if MMR actually means anything, but I’ve consistently been in the group with the higher MMR and consistently have won. It’s awesome, but also seems a bit sus.
Yea, just went on a 7 game winning streak and went from 1550 “team” rating to 1980 before logging out. The queues were pretty fast. All were less than 5 minutes.
I’d say it was luck, but a lot of that increase had to do with redoing a few of my feral talents and finally getting into teams that knew how to do something other than top dps charts and then scream at you for losing the game because you didn’t get anywhere near their damage. I literally had a few people sending me tells after losses last week saying “do more damage loser” because I was trying to cap bases and stuff. It was quite funny because my strategy did not change and now I’m winning more.
I found a quality “personal” feral build that balances bleeds and ferocious bite damage without constantly running out of energy. Before, I was focusing too much on bleeds. Those arena builds you see do not work as well in this new blitz setting.
I have seen this a lot, and my response is at some point the player base needs to stop looking at everything in the game as black and white. It needs to be this way or it can’t be this. Just because it doesn’t play like the BGs we have been used to for 100 years doesn’t mean it won’t work and shouldn’t be a rated mode. I am willing to bet if you had two solo queue modes, one in the Blitz format and the other just normal old RBGs with solo queue, Blitz would do better.
This isn’t just a PvP thing but far to often it seems the wow player base doesn’t want things to change, all while wanting things to change. The game needs new things if it wants to grow the player base. Otherwise it’s just recycling players from classic into retail and vice versa, or players returning from a break. Game needs features and game modes that appeal to new and YOUNG players to grow at this point.
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