PvP, raiding and M+ are end game only. Only once you have completed a very specific set of stuff do you get to start doing those now.
WQs are pretty much forced content now. You need them to get decent gear and you need them to get flying. Visions are also forced content, since you need them to get the cloak.
Warfronts never provided progression.
Well, we can agree on this: There are no options to the progression in BfA. It’s a straight line from 110 to end-game. And that’s the problem.
That wasn’t always the case. In vanilla, you only needed to do about 1/4 of the zones to get to max level. Sure, you ran out of quests and had to butcher tons of trash, but you got to choose which trash and when you did it.
In the early xpacs, you only needed half the zones to get to max level and even fewer on an alt. But since WoD, Blizzard has expected us to do all the world content before we start anything else.
As plenty of PvPers have pointed out, you used to be able to hit max level and start getting PvP gear that was actually useful in PvP. You weren’t forced off into PvE land for another few hundred hours before you got to do what you enjoyed. The legendary systems killed that, and M+ just stomps on the grave.
I don’t think I’ve heard anyone complaining about progression in raids, M+ (aside from grouping issues and affixes being unbalanced), or PvP (aside from having to run M+). Once people get to the end-game they’re finally allowed to just do the stuff they enjoy. They’re no longer forced to do unrelated stuff just to be decent.
I could also rant about how the “progression” before end-game is an illusion as well. Automatic and patch based scaling means you really don’t get any stronger until you hit max level.
Yeah, I’m pretty much at that point. I’m not even sure WoW is worth paying gold for anymore, and I’ve got enough to cover several years right now. I’m just waiting for Blizzard to actually do their SL reveal before I throw in the towel.