If we had battlegroups like in the original I would say keep the team charter system and only allow teams to consist of players from the same realm.
However, we do not have battle groups. With the team charter system this is going to create a situation where players can only access the best partners if they funnel into the same “pvp hub” realm. If a player is on a dead or low pop realm they will have a limited amount of quality partners to choose from, yet will still be matched up against the best of the best.
Assuming classic had LFD; if I queue up for a dungeon at 3:00 am with a bunch of randoms from other servers, would you really have ever noticed the detrimental effect LFD was having on classic?
They already did- we shouldn’t have had xrealm BGs until around Naxx, and when we did the battlegroups should have been far smaller.
Instead, we got the entire NA together, which is extremely against the spirit of Vanilla where you could make a name for yourself due to small community. Then, they split NA in half, which still means that it was bigger groups than in Vanilla- but the community complained until Blizz switched it back.
So they’ve already gone off the deep end in accommodating the playerbase on pvp changes.
Man… the Social Factor argument that these mouth breathers spilled even before the classic release is a completely joke.
Social factor in reality :
Player 1 - “LFM dungeon X” (spamming for hours)
Player 2 - “I am said role, inv”
Player 3 - “I am said role, inv”
Player 4 - “I am said role, inv”
Player 5 - “I am said role, inv”
Completely silence during the run
That’s pubs everywhere in classic, I really doubt it will change in TBC.
If you want to socialize you need to have a guild, you socialize with your guild and that’s it, which by the way will not change at all if they would enable cross-realm.