Blizz, Please fix Professions

I just have to say professions are a hot mess in 9.0 and have been since splitting professions by x-pac. Blizz, please fix, pretty please.

Relics of the Past are a nice band-aid for professions that make gear, however, there are no such items for cooking and alchemy for example. So, if leveling in BfA, which is where toons default to now, you have to reach 45 in order to eat the most basic food you can make, or 40 for the most basic potion crafted. An alternative is to Chromie time to another expansion that provides level appropriate profs, but then you aren’t leveling in the x-pac you might prefer to level in.

There are a lot of us that still enjoy crafting while leveling and getting some perks here and there from items crafted rather than bought, or potentially made on alts or from friends. Another point to make here is that many people have just given up on crafting while leveling because it is such a mess, so there aren’t many items available on the AH anymore, particularly food buffs I might be interested in having, for example. Friends who are new do not find value in profs anymore, and those who are able to craft from each x-pac have been around a while or are completion addicts.

A solution to this would be to re-vamp the buffs and level requirements across the board so that they are equivalent between x-pacs.

For example: Spiced Wolf Meat, Spicy Hot Talbuk, Roasted Worg, Seasoned Crab, Yak Cheese Curds, Buttered Sturgeon, Azshari Salad, and Ravenberry Tarts all = level 15 to eat, +2 haste & +1 stamina. Or something along those lines.
Crafted alchemy potions may be re-vamped along similar lines.

Another alternative is to make crafted items scale to the player’s level with the appropriate buff level. Or, dare I say, make crafted items bind to account =0

I have been around since BC, so I have direct experience watching the decline for professions and wonder what happened here? Did someone get fired from Blizz, or was the profession creative team downsized? lol

At any rate, I am sure I am not the only one out there that would like a professions re-vamp.

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Professions are a hot mess as it caused a lot of problems

  1. Branching profession niches are pointless and most people will choose a spec that only benefits them
  2. MoP has shown the dangers of Profession Perks
  3. old expac cooking is moot as not many people will use.

Nobody got fired, but Throne of Thunder got Blizzard scared of profession power

My 2 cents on the new legendary crafted items. They need to at the very least have a vendor price added to them. Needing to craft several to rank up, and then to see them selling on the AH for a fraction of the cost of materials, makes them pointless. Vendor price, scrappable, or even let me DE them.

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I think the fact that it seems like the ONLY consideration for Professions is ever at the start of the Xpac - after which we might see a recipe sometimes…generally professions are forgotten until the next Xpac.

I liked the idea of relics - but given the access to M+/M0 gear - there is no reason to use most crafted gear when your done leveling. The only exception is the Shadowghast gear - which is limited…
-1 item be toon
-Cannot be transmogged
-Requires you to make so many that the market gets flooded and there is no realistic way to recoup the skill up cost for many of the slots.

Sadly even the argument of “its only for leveling” doesn’t matter - as most folks just settle for the quest gear for the 3-5 days it will typically take to level (assuming they are doing so slowly).

If blizzard feels that professions are supposed to effect player power - then they need to matter at endgame in a significant fashion/

If blizzard feels that professions are supposed to balance the economy - then there needs to be serious consideration to supply/demand. I feel that “gathering” needs to cease being a profession - dual gatherers flood the market with materials which make the idea of mass production common; I leveled a alt to cap in enchanting (so I could make my own enchanted bars) in about an hour for a handful of gold. I think gathering should be part of the trade (mining for Blacksmithing, skinning for leatherworking) and the only gain skill for crafting. That would reduce the dual gatherers and bots flooding the market somewhat.

Next - crafting actually needs to be slower; but with a much bigger payout I feel. I am going to reference some ultima online experience here - the idea being that it took months to get to “grandmaster” crafting - and those items were the most sought after.

Crafted items need to have value - a item made by a novice should still have value vs the free stuff a 5 minute quest effort gives you. A item made by a grandmaster should be on a par with a Heroic raid item and require a equivalent time investment to craft (not only to get the skill; but to acquire the needed mats) when I say “acquire the needed materials” I do not mean “The crafter needs to wait 20 days for the 1 item only he can make on CD to complete” raid rewards come from a collaboration of a group of players; so if a guild wants funnel their efforts to craft a few swords - ok that seems like a pooling of everyone’s time for a return…just like a raid.

The problem is - WoWs current loot reward system needs to be somewhat reconsidered; in particular how easy it is to acquire materials. Remember Arcane Crystals? Those were a pain to acquire - but it made many of the crafted items highly sought after. The second part of that thought is the idea of excalation of power - originally item level was not a steady track of progression - so people would get their stuff and stick with it for a long time which made it easier for them to justify spending a bunch of gold on a arcanite reaper - currently they could just go to the weekly vault.

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I have seen a vendor price on them, but no vendor will take them. I’d rather have them scrapable so we can at least recoup some mats used, ideally the crystals in terms of tailoring ones (cloth is so easy to gather anyway) but the hides and metals for LW and BS.

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Engineering goggles. Looking far into the distance, really. Bombs with a casting time.

But why crafted gear is never good. As soon as crafted, with two missives, equipped, as soon they get replaced in a day of dungeon. Only good to benchmark secondary stats.

You guys are paid to do what you do. What a shame your company is against progress.
Are you owned by the petrol or pharma industry?

Bring back Swing Speed. Crafting could be competitive if weapon last for a long time. There’s already no drop of weapon in that game. Swing speed would need reagents. The lighter your weapon, the more or less of X and Y you need, and vice versa for a heavy weapon. No grinding rep or currency pls. it’s for crafting therefore, farming materials.
World of Warcraft. see… war- c-r-a-f-t. there’s craft in the title.

Slow swing speed = crit, fast swing speed = power buildup. Why we all have to swing at same speed, be the same as every other million players.