I feel like blizzard is out of touch with what the community actually wants, and how to attract and retain players outside of the first 2 months of each patch. It seems a lot of people resub at each patch hoping things have changed, and realize very quickly that it’s the same design choices being made that led them to quit the previous tier. The game is being developed for the minority, rather than the majority. I’ll make a few examples here…
RAIDING:
It seems each tier they up the difficulty and coordination required to clear the content and design the raids where the large MAJORITY will never clear on mythic. Most guilds constantly have a revolving door of players each tier, and a lot can’t even field a roster to keep it going. It almost becomes more hassle than it’s worth at times. The mechanics in mythic are so complex at times that you literally fail and fail over and over purely because guilds have multiple raid members that take forever to grasp the mechanics and not wipe the raid constantly, and there’s not much that can be done about it for a typical guild because just getting enough people to show up to raid each week is hard enough.
You get max ilvl gear from the great vault for running +15s in m+, which very quickly devalues any gear you’re going to get from LFR/normal/heroic raid, outside maybe a trinket or something OP from the the raid. So now what you have is mythic raid gear being the only thing worth while a few weeks into a patch due to getting a max ilvl reward from the great vault each week. It then gets to a point where it’s “what’s the point of doing the raid on anything other than mythic” but than also the problem being that the large majority of the playerbase wont ever clear mythic anyways. At that point what is even the point of raiding anyways? What is the point of wiping for months of progression on mythic bosses that it is a high chance you won’t even kill that tier anyways. I mean, even trying to pug the raid is a nightmare, which is to be expected in an uncoordinated group, but a lot of people can’t commit to guild raid schedules and have no choice, but it’s almost to the point it’s just a waste of time. You attempt to pug a raid, and you are just going to end up frustrated and having your time wasted far more often than not.
TIMEGATING:
Don’t get me wrong, this patch is a step in the right direction with Zerith Mortis, but still far from perfect. When you timegate content or rewards behind chores, to the point where you have to log in every single day to do them, and feel like you are behind for missing a day, that’s not a good feeling. If you have to design your game with the goal of time gating people in order to keep subs active, you have simply failed at designing content that will just naturally keep the subs active.
Many players have lives outside of WoW, especially a community that is generally older than a lot of other game communities out there. There are some days where people can play 4+ hours or more, and other days where people can’t log on at all. It’s a bad feeling when you can’t just log on during a day that you have a lot of time to play, and get everything you need to get done for the week and not worry about it anymore, as opposed to knowing “I’m busy the next day or 2 and can’t play so I’m screwed now”.
A lot of these design elements just lead to natural burnout just from the requirements you put on people.
CHARACTER PROGRESSION:
MMOs are supposed to be built around character progression and having a character that you have invested in and connect with. This game forces you to play the meta each tier, otherwise getting into most content becomes a complete hassle. If you are a non meta spec, you can spend an hour just getting spam declined from mythic plus, which again just leads to saying screw it and logging off in frustration. If someone logs on as say a feral Druid and has an hour to play where it’s like “hey I have time to run a key”, you could very well spend an hour in queue without doing anything except getting declined.
You’re forced to give up on what you truly want to play, in order to play what is perceived as the meta, or simply struggle to even play the game. All people care about the couple weeks leading into each tier is “what’s going to be meta next season” or looking up “tier lists” in order to decide what they need to play, rather than identifying as a class and choosing what they “want” to play.
There needs to be more incentive to pick a character and stick with it long term and feel like you are rewarded for it, rather than being punished for it. If you are a fotm reroller, you have a significant advantage over someone that isn’t, even if that “feral main” is actually 10x the player the fotm reroller is.
EACH SEASON/PATCH:
Every season/patch is just getting the same formula… a new raid which the majority won’t complete…. A new m+ season grinding for the same gear and IO that you already achieved the previous season, all for a recoloured skin of the same mount you already have… a new zone to do your daily timegated chores in that really not many people find fun and engaging…. You have a great vault system that besides the first couple weeks usually always leads to a Tuesday reset disappointment.
This has been the formula for 3 expansions now, and it appears each tier less and less people are retained. Might be time to start thinking outside of the box and design your content around the majority rather than the minority.
Don’t get me wrong I love challenging content (mainly m+), I’m 2700 IO through purely pugging keys. I really only play the game for m+ as I can’t commit to a raid schedule, and despise logging on to do my “chores” each day and spending 30-45 mins doing stuff I don’t wanna do before I can actually jump into keys.
Like why can’t there be more added into patches that are actually fun to do casually when you want to turn your brain off from the constant esports level content that this game is designed around.
Look at games like Lost Ark for example, you are rewarded for all activities you do whether it’s gear or materials to upgrade your gear. It always feels like your time is at least attempting to be rewarded. Look at WoW, you can clear all 11 bosses in raid and not even get an item. You can run 2-3 mythic plus dungeons in a row and actually get nothing. Like it’s just disappointment and time being wasted far more often than not it seems. All these systems that blizz seems to love to make life difficult for everyone, yet they can’t design a system that rewards you at least something for investing hours into completing content to get nothing out of it.
Every expansion the first 2 patches make everything a hassle where everyone complains about quality of life changes that would make it infinitely better, yet we always have to wait until the last patch of the xpac before they listen. Again, just to drag out content and have a carrot to dangle to keep the subs active. Like start actually designing the game for the people, rather than for the mentality of making things take as long as possible while not being fun