Blizz needs to make professions even more tedious in War Within

Yeah I hated professions this time. It was the first expac where i just stopped dealing with them.

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I was excited about them at first. The further I got into them the more I hated it.

You’re right OP, I hope Blizzard makes them a bit more convoluted and tedious.

The order system is pretty impersonal, they wanted more social interactions allowing for crafters to have a way to advertise their skills or wares outside of trade would have been interesting. There is a whole trading company with rep in the game. Setting up an area with boards where people could buy advertising space would have been something different.

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That is true for public ones, personal orders need communication.

Another extremely unnecessary thing I just found out. I’m trying to make the Centralized Precipitation Emitter engineering toy. You need a total of 6 souls. I didn’t want the tedium of grinding out a Zapthrottle Soul Inhaler so I just bought one off the AH.

Great. I go get my first Frosty Soul and it says I have to wait 15 minutes for it to turn into what I need. Cool. While I’m waiting I’ll go capture another one. Oh, wait. I can’t. The Soul Inhaler has a 5 minute cooldown for some reason.

Five. Minutes. Later. OK now I’m ready to get my second soul. Oh, wait. I can’t. It says I already have a filled soul cage of that type. So now I’m stuck arbitrarily waiting the rest of the 15 minute original soul’s CD so I can collect that Frosty Soul, get another one, and wait another 15 minutes to start the process all over again.

Who thought this was clever? Who thought we needed this? I’m honestly at a loss for words. Everything seems so arbitrary.

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For more inconvenience, you get higher price on AH when you sell it.
Same with Brackenhide dungeon crafting.

So just trade chat with extra steps

Wait…it’s not pick rocks and mine flowers? D’oh!

Gathering profs really aren’t worth the time though, especially when you’re competing with bots.

I dare you to calculate the value in USD of farming mats for an hour, based on the current WoW token price. It’s pretty depressing lol.

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This is why my 2 professions are both gathering.

Make mining require a portable ore processing unit (crafted one at a time by engineers using a week-long CD) to refine the drops you get from nodes. When processed, each chunk of ore yields fragments that must then be smelted at a forge into bars. You need 150 fragments for one bar. And the ore processing unit requires 100 bars to make.

Herbing, on the other hand, requires completing a 20-step quest to master herbology with a minor in horticulture. As you go through this exciting quest chain, you’ll learn the difference between harmless and lethal plant life, including a harrowing encounter with an escaped genesaur that requires you to pick a rare flower from its groin.

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I, personally, like the professions in Dragonflight. Sure, they have issues that could be improved on, but I don’t want it scrapped and put us back to the useless professions like some people seem to want.

If they added in a couple “safety measures” so to speak, it would help a lot. First, calculate how much bonus knowledge we are able to get per week (include Darkmoon Faire) and limit players to that to prevent early exploits (knowlingly or not) from letting a handful get ahead.

Then, let people obtain “missed” knowledge points if they put in the time. So if you start a month late on your professions, you can eventually get all the knowledge that you would have obtained had you started at the beginning. But just make it roughly equal, so you don’t actually benefit by waiting. Even ground for even time spent, IMO.

I definitely didn’t bother with past making myself upgrades at arrival and was able in DF.
I’m afraid I’ll be going into WW with nothing more than quest and world drops.
I’ll see how harshly punished I am when it arrives I guess :slight_smile:

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As much as I’d like it, I’m not sure a hard capped system would be universally better. Especially without a knowledge reset (which I think is an even worse idea). Given how much of the discourse has been around people being frustrated they made the “wrong” choice and that they don’t want to look up anything outside of the game or plan more than 3 days ahead, a hard capped system would give the people who plan ahead an even more pronounced advantage. That would only lead to even more whinging than we currently have when the people who randomly assigned points can’t even get dragon shards to catch up or “fix” their talents.

No no, make mining, herbing, skinning, all that, a MINIGAME where you have to get a sliding timer on an EXACT pixel or you fail!
That will make it better! :stuck_out_tongue:

I think their idea relied on the premise that you can’t make the big ticket items without help from people who chose other specializations and you input work orders.

I think it was a good concept but they ended up mucking it up badly.

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The confusing part is what makes it suck, not the tedium.

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Personally, I wouldn’t mind the profession system if they got rid of the quality ratings. I get the point, I guess, but it discouraged me from even bothering when I looked up a guide and realized I was using my knowledge points wrong and just burning gold learning professions as opposed to running old raids every week and selling stuff from those.

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can someone please give me a concrete example of this? It’s always been vague statements about how someone spends their points in a way they think is incorrect, and then throwing up their hands and giving up. Because it’s genuinely confusing how you could get so far out of line that you’d consider it bricked forever when 95% of the nodes are written pretty simply. Were you speccing into prospecting expecting to make big money on lariat? Were you speccing into phials despite wanting to sell potions? Spec into wrist enchants but then realized weapon enchants are better? Spec into helmets because that’s what was on the example?

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My biggest gripe is that blizzard refuses to acknowledge that their crafting update is a gigantic confusing, tedious and time intensive mess.
I maxed out jewelcrafting which is sort of straight forward but boy do I hate blacksmithing for example. Every slot is their own separate tree. Where do you even start to make your own gear? Before you even get anywhere you’ve most likely gotten a drop from mythic by then. While you lack skill to even craft on par itemlevel.

At this point into the expansion your only real choice is to get someone else craft it for you.

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