Blizz lost there chance to experiment for Season 4

Untrue, I know a few people excited to get back into vault.

That should be season 5. :dracthyr_a1:

What. Can you expand on this

I’ve seen 7.25 to 7.5 million subs referenced recently. Compare that to Warcraft logs and the M+ data posted weekly on competitive WoW and there ya go.

You got 830k runs, not unique players running M+ last week, 2.9M in week one where you have people running dozens of keys for early season gear prog. let’s just divide by 8 even tho it’s probably higher and week 1 you get 362k players.

Go to logs, filter 10.2, normal, 2 weeks, gnarlroot to not even ask for a full clear, and you get 227k logs. 528k heroic. 128k mythic. Maybe some overlap? Either way let’s call it 800k.

So, 1.2M/7.5M you get around 16%. Not fun on a phone.

So even though all I have is kind of junk data for achieving the goal, my best guess is 15% and tbh it feels generous.

What if we look at Data for Azeroth and the achievements people get?

What achievement do you get for running a 2?

27-40% of accounts have the achievement for getting something like a 750 rating every season of Dragonflight.

I expected them to cook a little harder with the experimental/fun season.

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I have questions about that though. How many accounts do they have? Are they retail accounts? Do they factor in total subs?

And I have similar questions about how you made up your numbers and then applied it.

But Data For Azeroth apparently just looks at accounts. shrugs

Take it up with them.

Fair enough, I take liberties, there’s only so much useful data out there for answering the question.

If you go to their stats page they have 3M total characters. So not even half the subs. So the site dedicated to data has junk data.

So we both do the best with what we have.

Ya its basically an extra season of beta, and blizzard isnt taking advantage of it. Because its run by morons.

This is probably based on a misinterpretation by Bellular. In all likelihood the “performance” referred to in the presentation was referencing earnings across all versions of WoW, rather than subscription numbers.

And…the reason there’s not the sort of new-ish content OP was hoping for is probably a series of soft layoffs combined with a hiring freeze, intended to reduce payroll. When the going gets tough, the most qualified people leave on their own, leaving behind a workplace that is less functional and people who are less capable of filling the gaps.

Incorrect.

This is from a PCGamer article about Plunderstorm :

I spoke with Blizzard’s lead software engineer Orlando Salvatore, whose LinkedIn page notes that he works for the “Experimental Gameplay team”, and lead producer Ray Bartos about the new mode, which is a huge gameplay addition for a typically-tiny late-expansion patch.

The sub gives you access to retail and the various classics. What’s a retail account? I do mean this as a genuine question.

The experimental team was for Classic. Someone’s Linkedin means very little. The quote is as follows:

https://i.ibb.co/vvkLYxq/spellbreak.png

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They could have done what they’re doing but added any kind of interesting gear/power/flavor etc to it. They could have tuned an old player favorite raid, they could have put in the ability to choose your raid for the week so you can straight progress through one as a guild. They did NOTHING. The choice was never between this and nothing, that is a ridiculous mindset. They shifted away from doing a third major patch and now we got the equivalent of nothing. What was interesting about fated last time is it felt novel and the mplus season had new content and a great dungeon pool. This is not the case this time. Enjoy the slop!

Honestly it was just a terrible question. What I was getting at is: Is it splitting out that 27-40% based on who is playing retail rather than the overall subscriber numbers?

Regardless, my initial post was that it’s a minority who interact with difficult content. Call it what % you want but if they actually have that many subs then it’s a minority regardless, and certainly not 80% of the player base as OP suggested.

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This may be the first season in a long while that I won’t eat their slop, and I’ve been here from the start. I usually give them a bit of leeway, but not after the last low effort patch.

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Bro.
Not just the experimental team. All of em at Blizzard.

Continuing the discussion from Plunderstorm is here:

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They seem to be experimenting to me. They’ve essentially made it likely easier than ever for raiding teams to get loot for raiding with 1 less affix. With a M+ squish as well it’s not a long climb back up if you somehow dropped down.

You can pretty much get heroic raid loot by doing M0 at your own pace each week. These changes are probably a huge boon to the more chill guilds out there!