Increased drop chance just means I get bored faster as there’s nothing to do.
Thats a drawback
Aggressive Bad luck protection just means I get bored faster
Thats a drawback
Turning off Ilvl scaling makes getting WQ’s with high ilvl people around more tedious
Thats a drawback, not even counting the WQ where you want to damage BUT NOT KILL
Removing all grind removes stuff to do, getting bored faster
Thats a drawback
Again, define “Respecting players time”
Removing vertical navigation just makes all zones flat, Revendreth is one of my favourite zones, even before flying. Unless you mean something else with “Terrain Design”
Timegating I like as it means I don’t have to No-life WoW to remain competitive in PvE / PvP
RNG is part and parcel of MMOs otherwise I’d just get what I want and just bored fater
Those are all drawbacks.
But what a way to only read the first line.