Blizz, Don't Nerf Timewalking

Running Timewalking dungeons is usually a relaxing endeavor for casual players. During TW weeks it’s soothing to go in and just casually run through older content. It’s enjoyable to see the old layouts, hear the old lore, remember the old mechanics, and just enjoy oneself in nostalgia. I always took solace that not only was it familiar, but it was easy. It was easy to just queue up with any character, regardless of gear or level.

Nerfing our damage and buffing enemy damage and health will make the process much more arduous and not nearly as popular within the casual community. Many WoW YouTubers are predicting it will more than double the time it takes to run said dungeons, so for those with limited time it’s no longer worth the time invested.

Please keep things as they are. People are mostly happy with it.

3 Likes

How exactly are you reminded of those old mechanics when you were one shotting everything and skipping them entirely? There’s no actual information on the scale of the changes but the assumption everywhere is that they’re about to become mythic dungeons, because some random wow YouTuber click baited you. You doomers are hilarious.

3 Likes

They’re not “nerfing” TW Dungeons, they’re just making it so you have to play your Class/Spec rotation during combat.
Given how so many complain about Tanks charging through Dungeons as a speed-run and leaving them behind or making them feel irrelevant, I’m not sure why players seem unhappy about this.

Because some players did the dungeons when they were current and now just want to blast through them for the reward. They don’t need to practice their rotation, there’s plenty of other content that lets you do that. I just want my nostalgia trip to be fast and over.

There’s no damage buff. Just more HP to slow the pacing down.

Honestly, that’s not much of a nostalgia trip.

And that’s the thing, many other players didn’t get to do the Dungeons when they were current content.

That’s what Classic WoW is for :slight_smile:

sounds like these 80s actually play 11s and are worried about the nuke from orbit going to 10s/11s, doesnt look like the tw nerf will really apply as you get to a higher level

I did a Shrine on one of my toons during BoA week. Tank tried to pull the entire gauntlet up to the first boss. We wiped because there were too many healers to interrupt. Then tank pulls the boss…but nearly everyone dies because healer can’t heal the tank. Everyone dropped except me and a shaman. A level 11 shaman. Who proceeds to solo the rest of the boss fight because they don’t have brez yet to rez me.

What’s needed isn’t just a static player debuff/mob buff. What is needed is that TW dungeons - which were originally designed for the players to be squished to the max level for that expac and an appropriate iLvl for that level - need to be rebalanced entirely now that the dungeons use scaling instead, so that a level 11 can’t solo bosses.

If that happens watch the queue times quadruple, because as much as some people refuse to accept it, the reason we run TW dungeons isn’t for the nostalgia trip (the classes don’t play the way they used to, that’s where the nostalgia is) - it’s because we want our 5 done for the weekly chest.

And since that chest is only giving 649 gear anyway, most of us wouldn’t waste our time.