So much melodrama about quitting, lol. Extra, but understandable. A lot of these other specs are good because they kept the rotation simple and visually cool, but got rid of a lot of the dead weight talents. We can get that too.
I’m a casual breath enjoyer semi-forced into Obliteration because legendary, but tbh it’s not really satisfying gameplay at all either which way.
Breath does good damage but no burst, and it drops very frequently in all forms of content (even raid if you’re not careful). That’s so frustrating, because most times when it drops, it was out of the death knights hands. Their solution to it is really good by fitting it into that flat 30 second window it wont feel as anxious trying to upkeep 90+%. However I am concerned it’ll be a constant knob to finely twist as stats increase through an expansions cycle. With changes it’s my big hope that BoS builds will have more burst/execute options available to keep up with all the other melee.
Obliterate does fantastic burst, but rips threat on mobs easily even after waiting, and is so incredibly punishing if you push anything else in your toolkit basically. Its not very engaging having a majority of your overall damage from spamming one button.
Frostscythe is cool in concept but the damage hasn’t been competitive and for me theres a fundamental issue with it. Even if the damage were there, it doesn’t feel good choosing between single target generator and aoe generator when we are so flooded with resources to begin with and no impactful spell to spend them on.
Frostwyrms Fury is the best middleground for all playstyles and having that be easier to pick up would be incredible. I can never go back to the little baby whelps from Pillar after experiencing s2/s4 tier set bonus! That big dragon is badass, and would love to see the tier return as a talent!
Regardless of what combat style and content one chooses to play in, the class tree is what I would love to see tweaked the most. There’s not many competitive choices that would make me think twice. It’s a one size fits all but isn’t impactful for any spec really. Some things I’d like to see added for every DK would be: Gorefiends Grasp, and Purgatory (yes the cheat death). Wraith Walk being in a spot that doesnt sacrifice the output slots. Soul Reaper as a capstone is very underwhelming and you barely notice it’s there even in execute, barely worth pressing. Control Undead not taking up the slot of Unholys ghoul. A return of the Abomination that was formerly pvp, but for all content (i love that big fella <3 ) And last thing I can think of is the ground effects from Abomination Limb that keep us from seeing hazardous ground effects clearly.
Lastly, it’s been hashed over a lot so I won’t go deep into it, but weapon rune forges need help. So many cool options that give personal benefits, but to be overshadowed by the output one thats always been there.
Looking forward to hearing more about what they have in store for us!